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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-21 10:41:08 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-21 10:41:08 +0100
commit5134bebc19c46e4e07a5ec3af1d3f3d2d17a86dd (patch)
tree837daf5b5de189d557b6ae8eaed149354a3b5030 /src/crepe/Asset.h
parent70b1bf50de703330436f2ae9cb103fe33cbb567e (diff)
parent115d6f50152dc018073345800ca90b85846ebaa9 (diff)
merge `master` into `loek/scripts`
Diffstat (limited to 'src/crepe/Asset.h')
-rw-r--r--src/crepe/Asset.h41
1 files changed, 0 insertions, 41 deletions
diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h
deleted file mode 100644
index 9051c5e..0000000
--- a/src/crepe/Asset.h
+++ /dev/null
@@ -1,41 +0,0 @@
-#pragma once
-
-#include <fstream>
-#include <iostream>
-#include <string>
-
-namespace crepe {
-
-/**
- * \brief Asset location helper
- *
- * This class is used to locate and canonicalize paths to game asset files, and should *always*
- * be used when retrieving files from disk.
- */
-class Asset {
-public:
- /**
- * \param src Unique identifier to asset
- */
- Asset(const std::string & src);
-
-public:
- /**
- * \brief Get an input stream to the contents of this asset
- * \return Input stream with file contents
- */
- std::istream & get_stream();
- /**
- * \brief Get the canonical path to this asset
- * \return Canonical path to this asset
- */
- const std::string & get_canonical() const;
-
-private:
- //! Canonical path to asset
- const std::string src;
- //! File handle (stream)
- std::ifstream file;
-};
-
-} // namespace crepe