aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/Asset.h
diff options
context:
space:
mode:
authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-23 21:15:58 +0200
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-23 21:15:58 +0200
commitb5e83d076f356c6d01b7bbc1f033db4850356c0d (patch)
treec4b11f86c6ab1685e46fab9d674377a39e612fd7 /src/crepe/Asset.h
parent51c8a51b53a850265955a3e4bc45b40ad3f8c477 (diff)
parent04a040e28ade412ea5b1767bf77eed3956121973 (diff)
pull origin master
Diffstat (limited to 'src/crepe/Asset.h')
-rw-r--r--src/crepe/Asset.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h
new file mode 100644
index 0000000..0cb5834
--- /dev/null
+++ b/src/crepe/Asset.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include <fstream>
+#include <iostream>
+#include <string>
+
+namespace crepe {
+
+/**
+ * \brief Asset location helper
+ *
+ * This class is used to locate and canonicalize paths to game asset files, and
+ * should *always* be used when retrieving files from disk.
+ */
+class Asset {
+public:
+ /**
+ * \param src Unique identifier to asset
+ */
+ Asset(const std::string & src);
+
+public:
+ //! Get an input stream to the contents of this resource
+ const std::istream & read();
+ //! Get the canonical path to this resource
+ const char * canonical();
+
+private:
+ std::string src;
+ std::ifstream file;
+};
+
+} // namespace crepe