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authorjaroWMR <jarorutjes07@gmail.com>2024-10-09 19:58:30 +0200
committerjaroWMR <jarorutjes07@gmail.com>2024-10-09 19:58:30 +0200
commit2884c56b066fcafb4f0042799f8a16ea3b238d2a (patch)
tree9c30844807e8ab5f48a17773d19e5b565cb1a59d /src/crepe/Asset.h
parent5f84969c851530ebc430be2cf8e99c945ff7a4a7 (diff)
parent08d0b07c19edfe8c81dfe4e21c0d4c1ef128b628 (diff)
merge with master
Diffstat (limited to 'src/crepe/Asset.h')
-rw-r--r--src/crepe/Asset.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h
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+++ b/src/crepe/Asset.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include <fstream>
+#include <iostream>
+#include <string>
+
+namespace crepe {
+
+/**
+ * \brief Asset location helper
+ *
+ * This class is used to locate and canonicalize paths to game asset files, and
+ * should *always* be used when retrieving files from disk.
+ */
+class Asset {
+public:
+ /**
+ * \param src Unique identifier to asset
+ */
+ Asset(const std::string & src);
+
+public:
+ //! Get an input stream to the contents of this resource
+ const std::istream & read();
+ //! Get the canonical path to this resource
+ const char * canonical();
+
+private:
+ std::string src;
+ std::ifstream file;
+};
+
+} // namespace crepe