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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-06 12:55:15 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-06 12:55:15 +0200
commit02d658a7ed92bacfdaed587102f0d2e5f6c5dc01 (patch)
tree1195a0a46b9ce4af470652fecd5c3a3a917c2c58 /src/crepe/Asset.h
parentb649adda67ed52c2e3bdcd5aa2cb4b9b0954cf16 (diff)
parentb5a5d9b1d4725f3001486c9bbd69263ed0918303 (diff)
Merge branch 'loek/cleanup' into loek/scripts
Diffstat (limited to 'src/crepe/Asset.h')
-rw-r--r--src/crepe/Asset.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h
new file mode 100644
index 0000000..0cb5834
--- /dev/null
+++ b/src/crepe/Asset.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include <fstream>
+#include <iostream>
+#include <string>
+
+namespace crepe {
+
+/**
+ * \brief Asset location helper
+ *
+ * This class is used to locate and canonicalize paths to game asset files, and
+ * should *always* be used when retrieving files from disk.
+ */
+class Asset {
+public:
+ /**
+ * \param src Unique identifier to asset
+ */
+ Asset(const std::string & src);
+
+public:
+ //! Get an input stream to the contents of this resource
+ const std::istream & read();
+ //! Get the canonical path to this resource
+ const char * canonical();
+
+private:
+ std::string src;
+ std::ifstream file;
+};
+
+} // namespace crepe