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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-21 20:35:09 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-21 20:35:09 +0100
commitad0dcad1f11d698abf71bf69fb0927c26298d253 (patch)
tree3e8a501a84682ca2b6c085a987666c9b777bc1c7 /src/crepe/Asset.h
parentbdc81e355e5bee5d2a3e29346ba08f7bc55196ca (diff)
parent115d6f50152dc018073345800ca90b85846ebaa9 (diff)
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/crepe/Asset.h')
-rw-r--r--src/crepe/Asset.h41
1 files changed, 0 insertions, 41 deletions
diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h
deleted file mode 100644
index 9051c5e..0000000
--- a/src/crepe/Asset.h
+++ /dev/null
@@ -1,41 +0,0 @@
-#pragma once
-
-#include <fstream>
-#include <iostream>
-#include <string>
-
-namespace crepe {
-
-/**
- * \brief Asset location helper
- *
- * This class is used to locate and canonicalize paths to game asset files, and should *always*
- * be used when retrieving files from disk.
- */
-class Asset {
-public:
- /**
- * \param src Unique identifier to asset
- */
- Asset(const std::string & src);
-
-public:
- /**
- * \brief Get an input stream to the contents of this asset
- * \return Input stream with file contents
- */
- std::istream & get_stream();
- /**
- * \brief Get the canonical path to this asset
- * \return Canonical path to this asset
- */
- const std::string & get_canonical() const;
-
-private:
- //! Canonical path to asset
- const std::string src;
- //! File handle (stream)
- std::ifstream file;
-};
-
-} // namespace crepe