diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 14:06:18 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 14:06:18 +0100 |
commit | 431b0bd7c6c502b42bb5be5488371d8c475e7024 (patch) | |
tree | e077fe2365f3d441c2201f7cb3ab38920bf2b3ae /src/crepe/Asset.h | |
parent | 07adbf48e0781cd8c95983c1871a84b6160ee5bf (diff) |
move some shit around
Diffstat (limited to 'src/crepe/Asset.h')
-rw-r--r-- | src/crepe/Asset.h | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h deleted file mode 100644 index f6e6782..0000000 --- a/src/crepe/Asset.h +++ /dev/null @@ -1,43 +0,0 @@ -#pragma once - -#include <string> - -namespace crepe { - -/** - * \brief Asset location helper - * - * This class is used to locate game asset files, and should *always* be used - * instead of reading file paths directly. - */ -class Asset { -public: - /** - * \param src Unique identifier to asset - */ - Asset(const std::string & src); - /** - * \param src Unique identifier to asset - */ - Asset(const char * src); - -public: - /** - * \brief Get the path to this asset - * \return path to this asset - */ - const std::string & get_path() const noexcept; - -private: - //! path to asset - const std::string src; - -private: - std::string find_asset(const std::string & src) const; - /** - * \returns The path to the current executable - */ - std::string whereami() const noexcept; -}; - -} // namespace crepe |