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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-09-30 10:56:13 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-09-30 10:56:13 +0200
commita08f5acf483d5371ccab70ba75c39ac6a5f96ce7 (patch)
tree433be57896814c82625066ff901b1c7bc951c951 /resource-manager/map_asset.h
parenta6f3b8c71513a1a7d416ec57627836ed4d9a7d94 (diff)
changed resource manager based on feedback
Diffstat (limited to 'resource-manager/map_asset.h')
-rw-r--r--resource-manager/map_asset.h25
1 files changed, 1 insertions, 24 deletions
diff --git a/resource-manager/map_asset.h b/resource-manager/map_asset.h
index 39cb8f4..082d84d 100644
--- a/resource-manager/map_asset.h
+++ b/resource-manager/map_asset.h
@@ -1,35 +1,12 @@
#pragma once
-
-#include "TextureMap.h"
-#include "map_layer.h"
#include "resource.h"
#include <string>
-#include <tmxlite/Map.hpp>
-#include <vector>
class Map : public Resource {
public:
- Map(const std::string& path);
+ Map(const std::string& );
~Map();
-
- void SetRenderer(SDL_Renderer&);
- void draw() const;
-
-
-private:
- void SetMapTextures();
- void SetMapLayers();
-
-
-private:
- tmx::Map m_Map;
- std::vector<TextureMap*> m_MapTextures;
- std::vector<MapLayer*> m_RenderLayers;
-
- SDL_Renderer* m_Renderer;
-
-
};