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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-09-16 17:34:05 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-09-16 17:34:05 +0200
commit51f7699966ab856c873648ee25621b80421f8c8f (patch)
tree5806253e5175994c3b6db08ba74ea12bd892c821 /resource-manager/main.cpp
parent666a77004bbd8909b24355ef316b099f0683570f (diff)
loading images work through resource manager, however needs return fixing. cause right now static cast needs to be done outside
Diffstat (limited to 'resource-manager/main.cpp')
-rw-r--r--resource-manager/main.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/resource-manager/main.cpp b/resource-manager/main.cpp
new file mode 100644
index 0000000..62426d1
--- /dev/null
+++ b/resource-manager/main.cpp
@@ -0,0 +1,57 @@
+
+
+#include "Image_asset.h"
+#include "resource_manager.h"
+#include <SDL.h>
+#include <SDL2/SDL_image.h>
+#include <SDL_events.h>
+#include <SDL_render.h>
+#include <SDL_surface.h>
+#include <SDL_timer.h>
+#include <SDL_video.h>
+#include <cstddef>
+
+
+int main(){
+ SDL_Init(SDL_INIT_VIDEO);
+ ResourceManager* rm = new ResourceManager;
+
+
+ Image* img = static_cast<Image*>(rm->Load("../img.png"));
+ //Resource* sound = rm->Load("/sound.ogg");
+
+
+ bool quit = false;
+
+ SDL_Event event;
+
+ SDL_Window* window = SDL_CreateWindow("Tessting resources", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
+
+ SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0);
+ SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, img->surface);
+
+
+ while (!quit) {
+ SDL_WaitEvent(&event);
+
+ switch (event.type) {
+ case SDL_QUIT:
+ quit = true;
+ break;
+ }
+
+ SDL_RenderCopy(renderer, texture, NULL, NULL);
+ SDL_RenderPresent(renderer);
+
+ SDL_Delay(100);
+
+ }
+ SDL_DestroyTexture(texture);
+ SDL_DestroyRenderer(renderer);
+ SDL_DestroyWindow(window);
+ SDL_Quit();
+
+
+
+ return 0;
+}