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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-09-25 16:31:22 +0200 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-09-25 16:31:22 +0200 |
commit | 9ab843567b27bd23eb7e0d2d4a48b78f7df93595 (patch) | |
tree | 5f580dfe75a2cf3148cdd3a9ff2b0b0930340ada /resource-manager/CMakeLists.txt | |
parent | 35224c07549448e919a18a463e5dec81bbabf7c6 (diff) |
testing map implementation
Diffstat (limited to 'resource-manager/CMakeLists.txt')
-rw-r--r-- | resource-manager/CMakeLists.txt | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/resource-manager/CMakeLists.txt b/resource-manager/CMakeLists.txt index c25ae2b..cf883ae 100644 --- a/resource-manager/CMakeLists.txt +++ b/resource-manager/CMakeLists.txt @@ -1,5 +1,6 @@ cmake_minimum_required(VERSION 3.28) +SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules/") # Set C and C++ standards set(CMAKE_C_STANDARD 11) set(CMAKE_CXX_STANDARD 20) @@ -12,10 +13,11 @@ add_compile_definitions(DEBUG) # Project name and supported languages project(crepe C CXX) -# Find SDL2 +find_package(TMXLITE REQUIRED) find_package(SDL2 REQUIRED) find_package(SDL2_image REQUIRED) + # Add all source files to the executable add_executable(main main.cpp @@ -25,11 +27,12 @@ add_executable(main resource_manager.cpp spritesheet.cpp constants.cpp + map_asset.cpp + map_layer.cpp + TextureMap.cpp ) -# Include directories for headers -target_include_directories(main PRIVATE ${SDL2_INCLUDE_DIRS} ${SDL2_IMAGE_INCLUDE_DIRS} .) +target_include_directories(main PRIVATE ${SDL2_INCLUDE_DIRS} ${SDL2_IMAGE_INCLUDE_DIRS} ${TMXLITE_INCLUDE_DIR} .) -# Link SDL2 library -target_link_libraries(main PRIVATE ${SDL2_LIBRARIES} SDL2_image::SDL2_image) +target_link_libraries(main PRIVATE ${SDL2_LIBRARIES} SDL2_image::SDL2_image ${TMXLITE_LIBRARIES} ) |