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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 21:19:01 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 21:19:01 +0100
commitdc93b1e9b3e05dfd3e271aaccbee1210180a6906 (patch)
tree8a66c8087fb8cbcf14b0827b78a11ec0fb7b08ce /mwe
parentace974504e410eb7d98ca021d75511d8f84b9bdc (diff)
update clang-format and run `make format` over my (loek)s files
Diffstat (limited to 'mwe')
-rw-r--r--mwe/ecs-homemade/src/Components.cpp4
-rw-r--r--mwe/ecs-homemade/src/GameObjectMax.cpp6
-rw-r--r--mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp3
-rw-r--r--mwe/ecs-memory-efficient/src/Components.cpp4
-rw-r--r--mwe/ecs-memory-efficient/src/GameObjectMax.cpp6
-rw-r--r--mwe/events/include/customTypes.h4
-rw-r--r--mwe/events/include/eventHandler.h3
-rw-r--r--mwe/events/src/event.cpp31
-rw-r--r--mwe/events/src/main.cpp4
-rw-r--r--mwe/events/src/uiObject.cpp13
-rw-r--r--mwe/gameloop/src/gameObject.cpp7
11 files changed, 65 insertions, 20 deletions
diff --git a/mwe/ecs-homemade/src/Components.cpp b/mwe/ecs-homemade/src/Components.cpp
index de8753e..0d62bd5 100644
--- a/mwe/ecs-homemade/src/Components.cpp
+++ b/mwe/ecs-homemade/src/Components.cpp
@@ -6,7 +6,9 @@ Component::Component() : mActive(true) {}
Sprite::Sprite(std::string path) : mPath(path) {}
Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
- : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {}
+ : mMass(mass),
+ mGravityScale(gravityScale),
+ mBodyType(bodyType) {}
Colider::Colider(int size) : mSize(size) {}
diff --git a/mwe/ecs-homemade/src/GameObjectMax.cpp b/mwe/ecs-homemade/src/GameObjectMax.cpp
index b0c5af7..753c8e2 100644
--- a/mwe/ecs-homemade/src/GameObjectMax.cpp
+++ b/mwe/ecs-homemade/src/GameObjectMax.cpp
@@ -4,4 +4,8 @@
GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
int layer)
- : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {}
+ : mId(id),
+ mName(name),
+ mTag(tag),
+ mActive(true),
+ mLayer(layer) {}
diff --git a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp
index 408d5aa..ff8fde4 100644
--- a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp
+++ b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp
@@ -1,5 +1,6 @@
template <typename T>
-ContiguousContainer<T>::ContiguousContainer() : mSize(0), mCapacity(10) {
+ContiguousContainer<T>::ContiguousContainer() : mSize(0),
+ mCapacity(10) {
// Allocate memory for 10 objects initially
mData = static_cast<T *>(malloc(mCapacity * sizeof(T)));
if (!mData) {
diff --git a/mwe/ecs-memory-efficient/src/Components.cpp b/mwe/ecs-memory-efficient/src/Components.cpp
index c8347b3..2ec8609 100644
--- a/mwe/ecs-memory-efficient/src/Components.cpp
+++ b/mwe/ecs-memory-efficient/src/Components.cpp
@@ -6,6 +6,8 @@ Component::Component() : mActive(true) {}
Sprite::Sprite(std::string path) : mPath(path) {}
Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
- : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {}
+ : mMass(mass),
+ mGravityScale(gravityScale),
+ mBodyType(bodyType) {}
Colider::Colider(int size) : mSize(size) {}
diff --git a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp
index b0c5af7..753c8e2 100644
--- a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp
+++ b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp
@@ -4,4 +4,8 @@
GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
int layer)
- : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {}
+ : mId(id),
+ mName(name),
+ mTag(tag),
+ mActive(true),
+ mLayer(layer) {}
diff --git a/mwe/events/include/customTypes.h b/mwe/events/include/customTypes.h
index a5d8dc9..415b989 100644
--- a/mwe/events/include/customTypes.h
+++ b/mwe/events/include/customTypes.h
@@ -33,6 +33,8 @@ struct Collision {
// Constructor to initialize a Collision
Collision(int idA, int idB, const Vector2 & point, const Vector2 & normal,
float depth)
- : objectIdA(idA), objectIdB(idB), contactPoint(point),
+ : objectIdA(idA),
+ objectIdB(idB),
+ contactPoint(point),
contactNormal(normal) {}
};
diff --git a/mwe/events/include/eventHandler.h b/mwe/events/include/eventHandler.h
index aa8f63b..3a83b15 100644
--- a/mwe/events/include/eventHandler.h
+++ b/mwe/events/include/eventHandler.h
@@ -24,7 +24,8 @@ class EventHandlerWrapper : public IEventHandlerWrapper {
public:
explicit EventHandlerWrapper(const EventHandler<EventType> & handler,
const bool destroyOnSuccess = false)
- : m_handler(handler), m_handlerType(m_handler.target_type().name()),
+ : m_handler(handler),
+ m_handlerType(m_handler.target_type().name()),
m_destroyOnSuccess(destroyOnSuccess) {
// std::cout << m_handlerType << std::endl;
}
diff --git a/mwe/events/src/event.cpp b/mwe/events/src/event.cpp
index 0c9f3ed..8ffa0b1 100644
--- a/mwe/events/src/event.cpp
+++ b/mwe/events/src/event.cpp
@@ -23,7 +23,9 @@ void Event::markHandled() { isHandled = true; }
// KeyPressedEvent class methods
KeyPressedEvent::KeyPressedEvent(int keycode)
- : Event("KeyPressedEvent"), key(keycode), repeatCount(0) {}
+ : Event("KeyPressedEvent"),
+ key(keycode),
+ repeatCount(0) {}
Keycode KeyPressedEvent::getKeyCode() const { return key; }
@@ -31,13 +33,16 @@ int KeyPressedEvent::getRepeatCount() const { return repeatCount; }
// KeyReleasedEvent class methods
KeyReleasedEvent::KeyReleasedEvent(int keycode)
- : Event("KeyReleasedEvent"), key(keycode) {}
+ : Event("KeyReleasedEvent"),
+ key(keycode) {}
Keycode KeyReleasedEvent::getKeyCode() const { return key; }
// MousePressedEvent class methods
MousePressedEvent::MousePressedEvent(int mouseX, int mouseY)
- : Event("MousePressedEvent"), mouseX(mouseX), mouseY(mouseY) {}
+ : Event("MousePressedEvent"),
+ mouseX(mouseX),
+ mouseY(mouseY) {}
std::pair<int, int> MousePressedEvent::getMousePosition() const {
return {mouseX, mouseY};
@@ -45,26 +50,36 @@ std::pair<int, int> MousePressedEvent::getMousePosition() const {
//Collision event
CollisionEvent::CollisionEvent(Collision collision)
- : collisionData(collision), Event("CollisionEvent") {}
+ : collisionData(collision),
+ Event("CollisionEvent") {}
Collision CollisionEvent::getCollisionData() const {
return this->collisionData;
}
TextSubmitEvent::TextSubmitEvent(std::string text)
- : text(text), Event("TextSubmitEvent") {}
+ : text(text),
+ Event("TextSubmitEvent") {}
std::string TextSubmitEvent::getText() const { return this->text; }
MouseReleasedEvent::MouseReleasedEvent(int x, int y, MouseButton button)
- : mouseX(x), mouseY(y), button(button), Event("MouseReleased") {}
+ : mouseX(x),
+ mouseY(y),
+ button(button),
+ Event("MouseReleased") {}
std::pair<int, int> MouseReleasedEvent::getMousePosition() const {
return {mouseX, mouseY};
}
MouseClickEvent::MouseClickEvent(int x, int y, MouseButton button)
- : mouseX(x), mouseY(y), button(button), Event("MouseClickEvent") {}
+ : mouseX(x),
+ mouseY(y),
+ button(button),
+ Event("MouseClickEvent") {}
MouseMovedEvent::MouseMovedEvent(int x, int y)
- : mouseX(x), mouseY(y), Event("MouseMovedEvent") {}
+ : mouseX(x),
+ mouseY(y),
+ Event("MouseMovedEvent") {}
std::pair<int, int> MouseClickEvent::getMousePosition() const {
return {mouseX, mouseY};
}
diff --git a/mwe/events/src/main.cpp b/mwe/events/src/main.cpp
index d49cf74..f4e7390 100644
--- a/mwe/events/src/main.cpp
+++ b/mwe/events/src/main.cpp
@@ -11,7 +11,9 @@
class PlayerDamagedEvent : public Event {
public:
PlayerDamagedEvent(int damage, int playerID)
- : Event("PlayerDamaged"), damage(damage), playerID(playerID) {}
+ : Event("PlayerDamaged"),
+ damage(damage),
+ playerID(playerID) {}
REGISTER_EVENT_TYPE(PlayerDamagedEvent);
diff --git a/mwe/events/src/uiObject.cpp b/mwe/events/src/uiObject.cpp
index 8405469..947d1a2 100644
--- a/mwe/events/src/uiObject.cpp
+++ b/mwe/events/src/uiObject.cpp
@@ -7,7 +7,9 @@ UIObject::UIObject(int width, int height) : width(width), height(height) {}
Button::Button(int width, int height) : UIObject(width, height) {}
Text::Text(int width, int height)
- : UIObject(width, height), size(12), font(nullptr),
+ : UIObject(width, height),
+ size(12),
+ font(nullptr),
color{255, 255, 255} { // Default size and color
alignment.horizontal = Alignment::Horizontal::CENTER;
alignment.vertical = Alignment::Vertical::MIDDLE;
@@ -15,8 +17,13 @@ Text::Text(int width, int height)
}
TextInput::TextInput(int width, int height)
- : UIObject(width, height), textBuffer(""), placeholder(""), isActive(false),
- textColor{255, 255, 255}, backgroundColor{0, 0, 0}, maxLength(100),
+ : UIObject(width, height),
+ textBuffer(""),
+ placeholder(""),
+ isActive(false),
+ textColor{255, 255, 255},
+ backgroundColor{0, 0, 0},
+ maxLength(100),
font(nullptr) {
alignment.horizontal = Alignment::Horizontal::LEFT;
alignment.vertical = Alignment::Vertical::TOP;
diff --git a/mwe/gameloop/src/gameObject.cpp b/mwe/gameloop/src/gameObject.cpp
index 78217c4..b33dc78 100644
--- a/mwe/gameloop/src/gameObject.cpp
+++ b/mwe/gameloop/src/gameObject.cpp
@@ -26,5 +26,10 @@ void GameObject::setVelY(float value) { velY = value; }
GameObject::GameObject(std::string name, float x, float y, float width,
float height, float velX, float velY)
- : name(name), x(x), y(y), width(width), height(height), velX(velX),
+ : name(name),
+ x(x),
+ y(y),
+ width(width),
+ height(height),
+ velX(velX),
velY(velY) {}