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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-31 18:41:30 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-31 18:41:30 +0100
commit8e3367b186e60eb1e33bf58a066823cb00a7566e (patch)
treec4038a31993767276efec5fa1b1a37dff3b79465 /mwe/resource-manager/tiledMap.cpp
parentb7df77d6cc26cb9ee46891d7108f01734b3104dd (diff)
parent35ef3ba91ce9e00466508f2388f4c1dd2321b505 (diff)
Merge branch 'master' into poc/audio-miniaudio
Diffstat (limited to 'mwe/resource-manager/tiledMap.cpp')
-rw-r--r--mwe/resource-manager/tiledMap.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/mwe/resource-manager/tiledMap.cpp b/mwe/resource-manager/tiledMap.cpp
new file mode 100644
index 0000000..836929c
--- /dev/null
+++ b/mwe/resource-manager/tiledMap.cpp
@@ -0,0 +1,70 @@
+
+
+#include "tiledMap.h"
+#include "TextureMap.h"
+#include "map_layer.h"
+#include <SDL_render.h>
+#include <cassert>
+#include <iostream>
+#include <ostream>
+#include <string>
+#include <tmxlite/Layer.hpp>
+#include <tmxlite/Map.hpp>
+
+TiledMap::TiledMap(const std::string & content) {
+ if (m_TmxMap.loadFromString(content, "../../asset/tiled/")) {
+ std::cout << "Map loaded correctly " << std::endl;
+ }
+}
+
+TiledMap::~TiledMap() {
+ for (const auto & r : m_MapTextures) {
+ delete r;
+ }
+ m_MapTextures.clear();
+
+ for (const auto & m : m_RenderLayers) {
+ delete m;
+ }
+ m_RenderLayers.clear();
+}
+
+void TiledMap::SetRenderer(SDL_Renderer & renderer) {
+ this->m_Renderer = &renderer;
+ this->SetMapTextures();
+ this->SetMapLayers();
+}
+
+void TiledMap::draw() const {
+ for (const auto & l : m_RenderLayers) {
+ l->draw(m_Renderer);
+ }
+}
+
+void TiledMap::SetMapTextures() {
+ const auto & tileSets = m_TmxMap.getTilesets();
+ assert(~tileSets.empty());
+
+ std::cout << "Processing SetMapTextures " << std::endl;
+
+ for (const auto & ts : tileSets) {
+ m_MapTextures.emplace_back(new TextureMap);
+ if (!m_MapTextures.back()->loadFromFile(ts.getImagePath(),
+ m_Renderer)) {
+ std::cerr << "Failed opening " << ts.getImagePath() << "\n";
+ }
+ }
+}
+
+void TiledMap::SetMapLayers() {
+ const auto & mapLayers = m_TmxMap.getLayers();
+
+ std::cout << "Processing SetMapLayers " << std::endl;
+ for (auto i = 0u; i < mapLayers.size(); ++i) {
+ if (mapLayers[i]->getType() == tmx::Layer::Type::Tile) {
+ m_RenderLayers.emplace_back(new MapLayer);
+ m_RenderLayers.back()->create(this->m_TmxMap, i,
+ this->m_MapTextures);
+ }
+ }
+}