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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
commit | 8e3367b186e60eb1e33bf58a066823cb00a7566e (patch) | |
tree | c4038a31993767276efec5fa1b1a37dff3b79465 /mwe/resource-manager/map_layer.cpp | |
parent | b7df77d6cc26cb9ee46891d7108f01734b3104dd (diff) | |
parent | 35ef3ba91ce9e00466508f2388f4c1dd2321b505 (diff) |
Merge branch 'master' into poc/audio-miniaudio
Diffstat (limited to 'mwe/resource-manager/map_layer.cpp')
-rw-r--r-- | mwe/resource-manager/map_layer.cpp | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/mwe/resource-manager/map_layer.cpp b/mwe/resource-manager/map_layer.cpp new file mode 100644 index 0000000..6339707 --- /dev/null +++ b/mwe/resource-manager/map_layer.cpp @@ -0,0 +1,110 @@ + + +#include "map_layer.h" +#include "TextureMap.h" +#include <tmxlite/Layer.hpp> +#include <tmxlite/TileLayer.hpp> + +MapLayer::MapLayer() {} + +MapLayer::~MapLayer() { m_subsets.clear(); } + +bool MapLayer::create(const tmx::Map & map, std::uint32_t layerIndex, + const std::vector<TextureMap *> & textures) { + const auto & layers = map.getLayers(); + assert(layers[layerIndex]->getType() == tmx::Layer::Type::Tile); + + const auto & layer = layers[layerIndex]->getLayerAs<tmx::TileLayer>(); + const auto mapSize = map.getTileCount(); + const auto mapTileSize = map.getTileSize(); + const auto & tileSets = map.getTilesets(); + + const auto tintColour = layer.getTintColour(); + const SDL_Colour vertColour + = {tintColour.r, tintColour.g, tintColour.b, tintColour.a}; + + for (auto i = 0u; i < tileSets.size(); ++i) { + //check tile ID to see if it falls within the current tile set + const auto & ts = tileSets[i]; + const auto & tileIDs = layer.getTiles(); + + const auto texSize = textures[i]->getSize(); + const auto tileCountX = texSize.x / mapTileSize.x; + const auto tileCountY = texSize.y / mapTileSize.y; + + const float uNorm = static_cast<float>(mapTileSize.x) / texSize.x; + const float vNorm = static_cast<float>(mapTileSize.y) / texSize.y; + + std::vector<SDL_Vertex> verts; + for (auto y = 0u; y < mapSize.y; ++y) { + for (auto x = 0u; x < mapSize.x; ++x) { + const auto idx = y * mapSize.x + x; + if (idx < tileIDs.size() && tileIDs[idx].ID >= ts.getFirstGID() + && tileIDs[idx].ID + < (ts.getFirstGID() + ts.getTileCount())) { + //tex coords + auto idIndex = (tileIDs[idx].ID - ts.getFirstGID()); + float u = static_cast<float>(idIndex % tileCountX); + float v = static_cast<float>(idIndex / tileCountY); + u *= mapTileSize + .x; //TODO we should be using the tile set size, as this may be different from the map's grid size + v *= mapTileSize.y; + + //normalise the UV + u /= textures[i]->getSize().x; + v /= textures[i]->getSize().y; + + //vert pos + const float tilePosX + = static_cast<float>(x) * mapTileSize.x; + const float tilePosY + = (static_cast<float>(y) * mapTileSize.y); + + //push back to vert array + SDL_Vertex vert + = {{tilePosX, tilePosY}, vertColour, {u, v}}; + verts.emplace_back(vert); + vert = {{tilePosX + mapTileSize.x, tilePosY}, + vertColour, + {u + uNorm, v}}; + verts.emplace_back(vert); + vert = {{tilePosX, tilePosY + mapTileSize.y}, + vertColour, + {u, v + vNorm}}; + verts.emplace_back(vert); + + vert = {{tilePosX, tilePosY + mapTileSize.y}, + vertColour, + {u, v + vNorm}}; + verts.emplace_back(vert); + vert = {{tilePosX + mapTileSize.x, tilePosY}, + vertColour, + {u + uNorm, v}}; + verts.emplace_back(vert); + vert + = {{tilePosX + mapTileSize.x, tilePosY + mapTileSize.y}, + vertColour, + {u + uNorm, v + vNorm}}; + verts.emplace_back(vert); + } + } + } + + if (!verts.empty()) { + m_subsets.emplace_back(); + m_subsets.back().texture = *textures[i]; + m_subsets.back().vertexData.swap(verts); + } + } + + return true; +} + +void MapLayer::draw(SDL_Renderer * renderer) const { + assert(renderer); + for (const auto & s : m_subsets) { + SDL_RenderGeometry(renderer, s.texture, s.vertexData.data(), + static_cast<std::int32_t>(s.vertexData.size()), + nullptr, 0); + } +} |