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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
commit | 8e3367b186e60eb1e33bf58a066823cb00a7566e (patch) | |
tree | c4038a31993767276efec5fa1b1a37dff3b79465 /mwe/resource-manager/TextureMap.cpp | |
parent | b7df77d6cc26cb9ee46891d7108f01734b3104dd (diff) | |
parent | 35ef3ba91ce9e00466508f2388f4c1dd2321b505 (diff) |
Merge branch 'master' into poc/audio-miniaudio
Diffstat (limited to 'mwe/resource-manager/TextureMap.cpp')
-rw-r--r-- | mwe/resource-manager/TextureMap.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/mwe/resource-manager/TextureMap.cpp b/mwe/resource-manager/TextureMap.cpp new file mode 100644 index 0000000..d82975c --- /dev/null +++ b/mwe/resource-manager/TextureMap.cpp @@ -0,0 +1,66 @@ +#include "TextureMap.h" + +#define STB_IMAGE_IMPLEMENTATION +#include "stb_image.h" + +#include <cstdint> +#include <iostream> + +TextureMap::TextureMap() : m_texture(nullptr) {} + +TextureMap::~TextureMap() { + if (m_texture) { + SDL_DestroyTexture(m_texture); + } +} + +//public +bool TextureMap::loadFromFile(const std::string & path, + SDL_Renderer * renderer) { + assert(renderer != nullptr); + assert(!path.empty()); + + std::int32_t x = 0; + std::int32_t y = 0; + std::int32_t c = 0; + unsigned char * data = stbi_load(path.c_str(), &x, &y, &c, 0); + + if (data) { + std::int32_t pitch = x * c; + pitch = (pitch + 3) & ~3; + + constexpr std::int32_t rmask = 0x000000ff; + constexpr std::int32_t gmask = 0x0000ff00; + constexpr std::int32_t bmask = 0x00ff0000; + const std::int32_t amask = c == 4 ? 0xff000000 : 0; + + auto * surface = SDL_CreateRGBSurfaceFrom(data, x, y, c * 8, pitch, + rmask, gmask, bmask, amask); + + if (!surface) { + std::cerr << "Unable to create texture surface: " << SDL_GetError() + << "\n"; + stbi_image_free(data); + return false; + } + + m_texture = SDL_CreateTextureFromSurface(renderer, surface); + + SDL_FreeSurface(surface); + stbi_image_free(data); + + if (!m_texture) { + std::cerr << "Failed to create texture for " << path << "\n"; + return false; + } + + //sets alpha blending + //SDL_SetTextureBlendMode(m_texture, SDL_BLENDMODE_BLEND); + m_size.x = x; + m_size.y = y; + + return true; + } + + return false; +} |