diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 17:25:12 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-15 17:25:12 +0100 |
commit | f51ddfac7b8948a43a40894185238c8a1ceeb5c4 (patch) | |
tree | 0142629fd34b2704f2d92a2f4d888ed0d82fc43f /mwe/gameloop | |
parent | be1e97bc7a494963ab1567492fafcda99e36f683 (diff) |
wrap lines at column 95 instead of 80
Diffstat (limited to 'mwe/gameloop')
-rw-r--r-- | mwe/gameloop/include/gameObject.h | 4 | ||||
-rw-r--r-- | mwe/gameloop/src/gameObject.cpp | 4 | ||||
-rw-r--r-- | mwe/gameloop/src/loopManager.cpp | 11 | ||||
-rw-r--r-- | mwe/gameloop/src/timer.cpp | 3 | ||||
-rw-r--r-- | mwe/gameloop/src/window.cpp | 5 | ||||
-rw-r--r-- | mwe/gameloop/versions/delayBased.cpp | 3 |
6 files changed, 13 insertions, 17 deletions
diff --git a/mwe/gameloop/include/gameObject.h b/mwe/gameloop/include/gameObject.h index abdc9b0..2764215 100644 --- a/mwe/gameloop/include/gameObject.h +++ b/mwe/gameloop/include/gameObject.h @@ -3,8 +3,8 @@ class GameObject { public: GameObject(); - GameObject(std::string name, float x, float y, float width, float height, - float velX, float velY); + GameObject(std::string name, float x, float y, float width, float height, float velX, + float velY); std::string getName() const; float getX() const; float getY() const; diff --git a/mwe/gameloop/src/gameObject.cpp b/mwe/gameloop/src/gameObject.cpp index b33dc78..809e25f 100644 --- a/mwe/gameloop/src/gameObject.cpp +++ b/mwe/gameloop/src/gameObject.cpp @@ -24,8 +24,8 @@ void GameObject::setVelX(float value) { velX = value; } void GameObject::setVelY(float value) { velY = value; } -GameObject::GameObject(std::string name, float x, float y, float width, - float height, float velX, float velY) +GameObject::GameObject(std::string name, float x, float y, float width, float height, + float velX, float velY) : name(name), x(x), y(y), diff --git a/mwe/gameloop/src/loopManager.cpp b/mwe/gameloop/src/loopManager.cpp index 49d65fb..fb06995 100644 --- a/mwe/gameloop/src/loopManager.cpp +++ b/mwe/gameloop/src/loopManager.cpp @@ -18,11 +18,11 @@ void LoopManager::processInput() { if (event.key.keysym.sym == SDLK_ESCAPE) { gameRunning = false; } else if (event.key.keysym.sym == SDLK_i) { - LoopTimer::getInstance().setGameScale( - LoopTimer::getInstance().getGameScale() + 0.1); + LoopTimer::getInstance().setGameScale(LoopTimer::getInstance().getGameScale() + + 0.1); } else if (event.key.keysym.sym == SDLK_k) { - LoopTimer::getInstance().setGameScale( - LoopTimer::getInstance().getGameScale() - 0.1); + LoopTimer::getInstance().setGameScale(LoopTimer::getInstance().getGameScale() + - 0.1); } break; @@ -57,8 +57,7 @@ void LoopManager::setup() { LoopTimer::getInstance().setFPS(10); this->gameRunning = true; for (int i = 1; i < 3; i++) { - GameObject * square - = new GameObject("square2", i * 60, i * 60, 20, 20, 0, 0); + GameObject * square = new GameObject("square2", i * 60, i * 60, 20, 20, 0, 0); objectList.push_back(square); } } diff --git a/mwe/gameloop/src/timer.cpp b/mwe/gameloop/src/timer.cpp index 97baef6..5ae1564 100644 --- a/mwe/gameloop/src/timer.cpp +++ b/mwe/gameloop/src/timer.cpp @@ -45,8 +45,7 @@ void LoopTimer::enforceFrameRate() { double frameDuration = (currentFrameTime - lastFrameTime) / 1000.0; if (frameDuration < frameTargetTime) { - uint32_t delayTime - = (uint32_t) ((frameTargetTime - frameDuration) * 1000.0); + uint32_t delayTime = (uint32_t) ((frameTargetTime - frameDuration) * 1000.0); SDL_Delay(delayTime); } } diff --git a/mwe/gameloop/src/window.cpp b/mwe/gameloop/src/window.cpp index dd1d98f..8f802e1 100644 --- a/mwe/gameloop/src/window.cpp +++ b/mwe/gameloop/src/window.cpp @@ -36,9 +36,8 @@ bool WindowManager::initWindow() { fprintf(stderr, "Error inititalising SDL.\n"); return false; } - window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, - SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, - SCREEN_HEIGHT, SDL_WINDOW_SHOWN); + window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, + SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if (!window) { fprintf(stderr, "Error creating SDL Window. \n"); return false; diff --git a/mwe/gameloop/versions/delayBased.cpp b/mwe/gameloop/versions/delayBased.cpp index 253a03a..634de9c 100644 --- a/mwe/gameloop/versions/delayBased.cpp +++ b/mwe/gameloop/versions/delayBased.cpp @@ -32,8 +32,7 @@ void LoopManager::setup() { LoopTimer::getInstance().setFPS(210); for (int i = 0; i < 2; i++) { - GameObject * square2 - = new GameObject("square2", i * 40, i * 40, 20, 20, 0, 0); + GameObject * square2 = new GameObject("square2", i * 40, i * 40, 20, 20, 0, 0); objectList.push_back(square2); } } |