diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-27 14:00:57 +0200 |
---|---|---|
committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-27 14:00:57 +0200 |
commit | a78f7bbfcdabad9550afe22f615b973b92cb074f (patch) | |
tree | 318e888219965634e3b81be9b74a0522af2136e0 /mwe/gameloop/versions/delayBased.cpp | |
parent | 86a7bd1aee2ee96079e00e2696a624fd6b642fa0 (diff) | |
parent | f4560e02f703f1c6f857c8e5af63fa9fc4ca6438 (diff) |
fixed merge conflict
Diffstat (limited to 'mwe/gameloop/versions/delayBased.cpp')
-rw-r--r-- | mwe/gameloop/versions/delayBased.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/mwe/gameloop/versions/delayBased.cpp b/mwe/gameloop/versions/delayBased.cpp new file mode 100644 index 0000000..253a03a --- /dev/null +++ b/mwe/gameloop/versions/delayBased.cpp @@ -0,0 +1,56 @@ +#include "loopManager.h" +#include "timer.h" +LoopManager::LoopManager() {} +void LoopManager::processInput() { + SDL_Event event; + SDL_PollEvent(&event); + switch (event.type) { + case SDL_QUIT: + gameRunning = false; + break; + case SDL_KEYDOWN: + if (event.key.keysym.sym == SDLK_ESCAPE) { + gameRunning = false; + } + break; + } +} +void LoopManager::loop() { + fprintf(stderr, "loop. \n"); + while (gameRunning) { + //Timer::getInstance().update(); + //deltaTime = Timer::getInstance().getDeltaTime(); + processInput(); + update(); + render(); + } + window.destroyWindow(); +} +void LoopManager::setup() { + gameRunning = window.initWindow(); + LoopTimer::getInstance().start(); + LoopTimer::getInstance().setFPS(210); + + for (int i = 0; i < 2; i++) { + GameObject * square2 + = new GameObject("square2", i * 40, i * 40, 20, 20, 0, 0); + objectList.push_back(square2); + } +} +void LoopManager::render() { + if (gameRunning) { + window.render(objectList); + } +} + +void LoopManager::update() { + LoopTimer & timer = LoopTimer::getInstance(); + timer.enforceFrameRate(); + timer.update(); + float delta = timer.getDeltaTime(); + + for (int i = 0; i < objectList.size(); i++) { + objectList[i]->setX(objectList[i]->getX() + 50 * delta); + objectList[i]->setY(objectList[i]->getY() + 50 * delta); + } +} |