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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:39:07 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:39:07 +0100
commite8cd950b8ebd152d76d588d4fedc7f4c239b0835 (patch)
tree7919d13a79d52f1365bc19bf1b435a6264ee5512 /mwe/gameloop/versions/delayBased.cpp
parent5bee4515c1089ce3499bc3b74780db94f0c02306 (diff)
parent9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff)
merge `master` into `loek/cleanup`
Diffstat (limited to 'mwe/gameloop/versions/delayBased.cpp')
-rw-r--r--mwe/gameloop/versions/delayBased.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/mwe/gameloop/versions/delayBased.cpp b/mwe/gameloop/versions/delayBased.cpp
index 253a03a..634de9c 100644
--- a/mwe/gameloop/versions/delayBased.cpp
+++ b/mwe/gameloop/versions/delayBased.cpp
@@ -32,8 +32,7 @@ void LoopManager::setup() {
LoopTimer::getInstance().setFPS(210);
for (int i = 0; i < 2; i++) {
- GameObject * square2
- = new GameObject("square2", i * 40, i * 40, 20, 20, 0, 0);
+ GameObject * square2 = new GameObject("square2", i * 40, i * 40, 20, 20, 0, 0);
objectList.push_back(square2);
}
}