diff options
| author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:08:36 +0100 | 
|---|---|---|
| committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:08:36 +0100 | 
| commit | 20fc8401083e23e414feae2a9a4d217b228b8f15 (patch) | |
| tree | 08c9e9c4ddcde5438eb54f6b051895c0896f935b /mwe/gameloop/src | |
| parent | 60669b60e63532bc264ecd6d106bd15f0688a5b6 (diff) | |
| parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) | |
Merge remote-tracking branch 'origin/master' into niels/rendering_color
Diffstat (limited to 'mwe/gameloop/src')
| -rw-r--r-- | mwe/gameloop/src/gameObject.cpp | 4 | ||||
| -rw-r--r-- | mwe/gameloop/src/loopManager.cpp | 11 | ||||
| -rw-r--r-- | mwe/gameloop/src/timer.cpp | 3 | ||||
| -rw-r--r-- | mwe/gameloop/src/window.cpp | 5 | 
4 files changed, 10 insertions, 13 deletions
| diff --git a/mwe/gameloop/src/gameObject.cpp b/mwe/gameloop/src/gameObject.cpp index b33dc78..809e25f 100644 --- a/mwe/gameloop/src/gameObject.cpp +++ b/mwe/gameloop/src/gameObject.cpp @@ -24,8 +24,8 @@ void GameObject::setVelX(float value) { velX = value; }  void GameObject::setVelY(float value) { velY = value; } -GameObject::GameObject(std::string name, float x, float y, float width, -					   float height, float velX, float velY) +GameObject::GameObject(std::string name, float x, float y, float width, float height, +					   float velX, float velY)  	: name(name),  	  x(x),  	  y(y), diff --git a/mwe/gameloop/src/loopManager.cpp b/mwe/gameloop/src/loopManager.cpp index 49d65fb..fb06995 100644 --- a/mwe/gameloop/src/loopManager.cpp +++ b/mwe/gameloop/src/loopManager.cpp @@ -18,11 +18,11 @@ void LoopManager::processInput() {  			if (event.key.keysym.sym == SDLK_ESCAPE) {  				gameRunning = false;  			} else if (event.key.keysym.sym == SDLK_i) { -				LoopTimer::getInstance().setGameScale( -					LoopTimer::getInstance().getGameScale() + 0.1); +				LoopTimer::getInstance().setGameScale(LoopTimer::getInstance().getGameScale() +													  + 0.1);  			} else if (event.key.keysym.sym == SDLK_k) { -				LoopTimer::getInstance().setGameScale( -					LoopTimer::getInstance().getGameScale() - 0.1); +				LoopTimer::getInstance().setGameScale(LoopTimer::getInstance().getGameScale() +													  - 0.1);  			}  			break; @@ -57,8 +57,7 @@ void LoopManager::setup() {  	LoopTimer::getInstance().setFPS(10);  	this->gameRunning = true;  	for (int i = 1; i < 3; i++) { -		GameObject * square -			= new GameObject("square2", i * 60, i * 60, 20, 20, 0, 0); +		GameObject * square = new GameObject("square2", i * 60, i * 60, 20, 20, 0, 0);  		objectList.push_back(square);  	}  } diff --git a/mwe/gameloop/src/timer.cpp b/mwe/gameloop/src/timer.cpp index 97baef6..5ae1564 100644 --- a/mwe/gameloop/src/timer.cpp +++ b/mwe/gameloop/src/timer.cpp @@ -45,8 +45,7 @@ void LoopTimer::enforceFrameRate() {  	double frameDuration = (currentFrameTime - lastFrameTime) / 1000.0;  	if (frameDuration < frameTargetTime) { -		uint32_t delayTime -			= (uint32_t) ((frameTargetTime - frameDuration) * 1000.0); +		uint32_t delayTime = (uint32_t) ((frameTargetTime - frameDuration) * 1000.0);  		SDL_Delay(delayTime);  	}  } diff --git a/mwe/gameloop/src/window.cpp b/mwe/gameloop/src/window.cpp index dd1d98f..8f802e1 100644 --- a/mwe/gameloop/src/window.cpp +++ b/mwe/gameloop/src/window.cpp @@ -36,9 +36,8 @@ bool WindowManager::initWindow() {  		fprintf(stderr, "Error inititalising SDL.\n");  		return false;  	} -	window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, -							  SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, -							  SCREEN_HEIGHT, SDL_WINDOW_SHOWN); +	window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, +							  SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);  	if (!window) {  		fprintf(stderr, "Error creating SDL Window. \n");  		return false; |