diff options
| author | max-001 <maxsmits21@knpmail.nl> | 2024-10-09 10:54:50 +0200 | 
|---|---|---|
| committer | max-001 <maxsmits21@knpmail.nl> | 2024-10-09 10:54:50 +0200 | 
| commit | f5b4e2c84326bd96c78ad1f6e4481c1970e54444 (patch) | |
| tree | aa75ef01ace01d86ffda93632e0b40dc11e0dcbc /mwe/gameloop/src | |
| parent | 765550bce8a81c6f0c79c0083b14ef68e0c900b2 (diff) | |
| parent | 6b7a670d60fec808e4fd1fcf3a8df2c503dcbdf4 (diff) | |
Merge remote-tracking branch 'origin/master' into max/POC-ECS-homemade
Diffstat (limited to 'mwe/gameloop/src')
| -rw-r--r-- | mwe/gameloop/src/loopManager.cpp | 34 | ||||
| -rw-r--r-- | mwe/gameloop/src/main.cpp | 3 | ||||
| -rw-r--r-- | mwe/gameloop/src/timer.cpp | 13 | 
3 files changed, 31 insertions, 19 deletions
| diff --git a/mwe/gameloop/src/loopManager.cpp b/mwe/gameloop/src/loopManager.cpp index cb532cc..0392853 100644 --- a/mwe/gameloop/src/loopManager.cpp +++ b/mwe/gameloop/src/loopManager.cpp @@ -11,7 +11,14 @@ void LoopManager::processInput() {  		case SDL_KEYDOWN:  			if (event.key.keysym.sym == SDLK_ESCAPE) {  				gameRunning = false; +			} else if (event.key.keysym.sym == SDLK_i) { +				LoopTimer::getInstance().setGameScale( +					LoopTimer::getInstance().getGameScale() + 0.1); +			} else if (event.key.keysym.sym == SDLK_k) { +				LoopTimer::getInstance().setGameScale( +					LoopTimer::getInstance().getGameScale() - 0.1);  			} +  			break;  	}  } @@ -41,11 +48,11 @@ void LoopManager::loop() {  void LoopManager::setup() {  	gameRunning = window.initWindow();  	LoopTimer::getInstance().start(); -	LoopTimer::getInstance().setFPS(50); +	LoopTimer::getInstance().setFPS(500); -	for (int i = 0; i < 2; i++) { +	for (int i = 1; i < 3; i++) {  		GameObject * square -			= new GameObject("square2", i * 40, i * 40, 20, 20, 0, 0); +			= new GameObject("square2", i * 60, i * 60, 20, 20, 0, 0);  		objectList.push_back(square);  	}  } @@ -57,13 +64,26 @@ void LoopManager::render() {  }  void LoopManager::update() { -	fprintf(stderr, "**********normal update********** \n"); +	fprintf(stderr, "********** normal update ********** \n");  	LoopTimer & timer = LoopTimer::getInstance();  	float delta = timer.getDeltaTime(); -  	for (int i = 0; i < objectList.size(); i++) { -		objectList[i]->setX(objectList[i]->getX() + 50 * delta); -		objectList[i]->setY(objectList[i]->getY() + 50 * delta); +		GameObject * obj = objectList[i]; + +		// Move the object based on its direction +		if (obj->direction == 1) { +			obj->setX(obj->getX() + 50 * delta); +		} else { +			obj->setX(obj->getX() - 50 * delta); +		} + +		if (obj->getX() > 500) { +			obj->setX(500); +			obj->direction = 0; // Switch direction to left +		} else if (obj->getX() < 50) { +			obj->setX(50); // Clamp the position to the boundary +			obj->direction = 1; // Switch direction to right +		}  	}  } diff --git a/mwe/gameloop/src/main.cpp b/mwe/gameloop/src/main.cpp index 889a30a..c0f216a 100644 --- a/mwe/gameloop/src/main.cpp +++ b/mwe/gameloop/src/main.cpp @@ -4,9 +4,6 @@  //#include "window.h"  #include "loopManager.h"  #include "timer.h" -//Screen dimension constants - -//Starts up SDL and creates window  int main(int argc, char * args[]) {  	LoopManager gameLoop; diff --git a/mwe/gameloop/src/timer.cpp b/mwe/gameloop/src/timer.cpp index 61e144d..97baef6 100644 --- a/mwe/gameloop/src/timer.cpp +++ b/mwe/gameloop/src/timer.cpp @@ -1,15 +1,11 @@  #include "timer.h" - -// Constructor (private)  LoopTimer::LoopTimer() {} -// Get the singleton instance of the timer  LoopTimer & LoopTimer::getInstance() {  	static LoopTimer instance;  	return instance;  } -// Start the timer (initialize frame time)  void LoopTimer::start() {  	lastFrameTime = SDL_GetTicks64();  	elapsedTime = 0; @@ -17,16 +13,14 @@ void LoopTimer::start() {  	deltaTime = 0;  } -// Update the timer, calculate deltaTime  void LoopTimer::update() {  	uint64_t currentFrameTime = SDL_GetTicks64(); -	deltaTime -		= (currentFrameTime - lastFrameTime) / 1000.0; // Convert to seconds +	deltaTime = (currentFrameTime - lastFrameTime) / 1000.0;  	if (deltaTime > maximumDeltaTime) {  		deltaTime = maximumDeltaTime;  	} - +	deltaTime *= gameScale;  	elapsedTime += deltaTime;  	lastFrameTime = currentFrameTime;  } @@ -44,7 +38,8 @@ void LoopTimer::setFPS(int FPS) {  }  int LoopTimer::getFPS() const { return FPS; } - +void LoopTimer::setGameScale(double value) { gameScale = value; }; +double LoopTimer::getGameScale() { return gameScale; }  void LoopTimer::enforceFrameRate() {  	uint64_t currentFrameTime = SDL_GetTicks64();  	double frameDuration = (currentFrameTime - lastFrameTime) / 1000.0; |