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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-16 21:45:36 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-16 21:45:36 +0100
commit73598a9e7f49047d74ca439cb0f300099d8c03bf (patch)
treeef62148ac6769f169670a1e7f7fd8482045ef65f /mwe/gameloop/src/window.cpp
parentd258fcc8efdb6a968a220c4590a204292a16ad42 (diff)
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
merge `master` into `loek/audio`
Diffstat (limited to 'mwe/gameloop/src/window.cpp')
-rw-r--r--mwe/gameloop/src/window.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/mwe/gameloop/src/window.cpp b/mwe/gameloop/src/window.cpp
index dd1d98f..8f802e1 100644
--- a/mwe/gameloop/src/window.cpp
+++ b/mwe/gameloop/src/window.cpp
@@ -36,9 +36,8 @@ bool WindowManager::initWindow() {
fprintf(stderr, "Error inititalising SDL.\n");
return false;
}
- window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED,
- SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
- SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
+ window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+ SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (!window) {
fprintf(stderr, "Error creating SDL Window. \n");
return false;