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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:08:36 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:08:36 +0100 |
commit | 20fc8401083e23e414feae2a9a4d217b228b8f15 (patch) | |
tree | 08c9e9c4ddcde5438eb54f6b051895c0896f935b /mwe/gameloop/src/timer.cpp | |
parent | 60669b60e63532bc264ecd6d106bd15f0688a5b6 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
Merge remote-tracking branch 'origin/master' into niels/rendering_color
Diffstat (limited to 'mwe/gameloop/src/timer.cpp')
-rw-r--r-- | mwe/gameloop/src/timer.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/mwe/gameloop/src/timer.cpp b/mwe/gameloop/src/timer.cpp index 97baef6..5ae1564 100644 --- a/mwe/gameloop/src/timer.cpp +++ b/mwe/gameloop/src/timer.cpp @@ -45,8 +45,7 @@ void LoopTimer::enforceFrameRate() { double frameDuration = (currentFrameTime - lastFrameTime) / 1000.0; if (frameDuration < frameTargetTime) { - uint32_t delayTime - = (uint32_t) ((frameTargetTime - frameDuration) * 1000.0); + uint32_t delayTime = (uint32_t) ((frameTargetTime - frameDuration) * 1000.0); SDL_Delay(delayTime); } } |