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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 15:08:31 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 15:08:31 +0100
commitfee42c67918a9370f7f4e074dba9a677afccf90b (patch)
treec5ed200e3c584fafc4c6bd3df48adeed3cfbd31d /mwe/gameloop/src/timer.cpp
parented1403aea4412bd479244eae8e2940190e71cd28 (diff)
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
Diffstat (limited to 'mwe/gameloop/src/timer.cpp')
-rw-r--r--mwe/gameloop/src/timer.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/mwe/gameloop/src/timer.cpp b/mwe/gameloop/src/timer.cpp
index 97baef6..5ae1564 100644
--- a/mwe/gameloop/src/timer.cpp
+++ b/mwe/gameloop/src/timer.cpp
@@ -45,8 +45,7 @@ void LoopTimer::enforceFrameRate() {
double frameDuration = (currentFrameTime - lastFrameTime) / 1000.0;
if (frameDuration < frameTargetTime) {
- uint32_t delayTime
- = (uint32_t) ((frameTargetTime - frameDuration) * 1000.0);
+ uint32_t delayTime = (uint32_t) ((frameTargetTime - frameDuration) * 1000.0);
SDL_Delay(delayTime);
}
}