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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 14:27:58 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 14:27:58 +0100
commit03e493012edc106b00bc5676c1830ce2085a7ff9 (patch)
treeff06d4314552e82f98d08c52d7a15edb3a74436e /mwe/gameloop/src/timer.cpp
parent21f5b66d0bcc13d903800adf3bb614e380ff8591 (diff)
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
Merge remote-tracking branch 'origin/master' into niels/sorting_rendering
Diffstat (limited to 'mwe/gameloop/src/timer.cpp')
-rw-r--r--mwe/gameloop/src/timer.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/mwe/gameloop/src/timer.cpp b/mwe/gameloop/src/timer.cpp
index 97baef6..5ae1564 100644
--- a/mwe/gameloop/src/timer.cpp
+++ b/mwe/gameloop/src/timer.cpp
@@ -45,8 +45,7 @@ void LoopTimer::enforceFrameRate() {
double frameDuration = (currentFrameTime - lastFrameTime) / 1000.0;
if (frameDuration < frameTargetTime) {
- uint32_t delayTime
- = (uint32_t) ((frameTargetTime - frameDuration) * 1000.0);
+ uint32_t delayTime = (uint32_t) ((frameTargetTime - frameDuration) * 1000.0);
SDL_Delay(delayTime);
}
}