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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:39:07 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:39:07 +0100
commite8cd950b8ebd152d76d588d4fedc7f4c239b0835 (patch)
tree7919d13a79d52f1365bc19bf1b435a6264ee5512 /mwe/gameloop/src/timer.cpp
parent5bee4515c1089ce3499bc3b74780db94f0c02306 (diff)
parent9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff)
merge `master` into `loek/cleanup`
Diffstat (limited to 'mwe/gameloop/src/timer.cpp')
-rw-r--r--mwe/gameloop/src/timer.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/mwe/gameloop/src/timer.cpp b/mwe/gameloop/src/timer.cpp
index 97baef6..5ae1564 100644
--- a/mwe/gameloop/src/timer.cpp
+++ b/mwe/gameloop/src/timer.cpp
@@ -45,8 +45,7 @@ void LoopTimer::enforceFrameRate() {
double frameDuration = (currentFrameTime - lastFrameTime) / 1000.0;
if (frameDuration < frameTargetTime) {
- uint32_t delayTime
- = (uint32_t) ((frameTargetTime - frameDuration) * 1000.0);
+ uint32_t delayTime = (uint32_t) ((frameTargetTime - frameDuration) * 1000.0);
SDL_Delay(delayTime);
}
}