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authorLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:35:05 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:35:05 +0200
commit44affb6635359ef2f619562800165ccfff438ae4 (patch)
tree4da7fa01953055740f9e668e94c59259d4d7749f /mwe/gameloop/src/main.cpp
parentca393b6b47618e48c107ad5c021d86700343648e (diff)
`make format`
Diffstat (limited to 'mwe/gameloop/src/main.cpp')
-rw-r--r--mwe/gameloop/src/main.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/mwe/gameloop/src/main.cpp b/mwe/gameloop/src/main.cpp
index 2333e63..889a30a 100644
--- a/mwe/gameloop/src/main.cpp
+++ b/mwe/gameloop/src/main.cpp
@@ -6,11 +6,9 @@
#include "timer.h"
//Screen dimension constants
-
//Starts up SDL and creates window
-int main( int argc, char* args[] )
-{
+int main(int argc, char * args[]) {
LoopManager gameLoop;
gameLoop.setup();
gameLoop.loop();