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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-01 11:05:42 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-01 11:05:42 +0200
commit8e66301577551bc5b8a2e169be173e71de2f5e4e (patch)
tree52797ebfe53007eaf502c9cf9aafbd34817f5d0b /mwe/gameloop/src/main.cpp
parent2d13805218eb34b6e06205c1b65c341ebcdad504 (diff)
parentf4560e02f703f1c6f857c8e5af63fa9fc4ca6438 (diff)
Merge branch 'master' into niels/resource-manager
Diffstat (limited to 'mwe/gameloop/src/main.cpp')
-rw-r--r--mwe/gameloop/src/main.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/mwe/gameloop/src/main.cpp b/mwe/gameloop/src/main.cpp
new file mode 100644
index 0000000..889a30a
--- /dev/null
+++ b/mwe/gameloop/src/main.cpp
@@ -0,0 +1,17 @@
+//Using SDL and standard IO
+#include <SDL2/SDL.h>
+#include <stdio.h>
+//#include "window.h"
+#include "loopManager.h"
+#include "timer.h"
+//Screen dimension constants
+
+//Starts up SDL and creates window
+
+int main(int argc, char * args[]) {
+ LoopManager gameLoop;
+ gameLoop.setup();
+ gameLoop.loop();
+
+ return 0;
+}