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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-01 11:05:42 +0200 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-01 11:05:42 +0200 |
commit | 8e66301577551bc5b8a2e169be173e71de2f5e4e (patch) | |
tree | 52797ebfe53007eaf502c9cf9aafbd34817f5d0b /mwe/gameloop/src/main.cpp | |
parent | 2d13805218eb34b6e06205c1b65c341ebcdad504 (diff) | |
parent | f4560e02f703f1c6f857c8e5af63fa9fc4ca6438 (diff) |
Merge branch 'master' into niels/resource-manager
Diffstat (limited to 'mwe/gameloop/src/main.cpp')
-rw-r--r-- | mwe/gameloop/src/main.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/mwe/gameloop/src/main.cpp b/mwe/gameloop/src/main.cpp new file mode 100644 index 0000000..889a30a --- /dev/null +++ b/mwe/gameloop/src/main.cpp @@ -0,0 +1,17 @@ +//Using SDL and standard IO +#include <SDL2/SDL.h> +#include <stdio.h> +//#include "window.h" +#include "loopManager.h" +#include "timer.h" +//Screen dimension constants + +//Starts up SDL and creates window + +int main(int argc, char * args[]) { + LoopManager gameLoop; + gameLoop.setup(); + gameLoop.loop(); + + return 0; +} |