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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-06 12:55:10 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-06 12:55:10 +0200
commitb649adda67ed52c2e3bdcd5aa2cb4b9b0954cf16 (patch)
treee8be67b24a30c4321c6bbf458cf0f128c207f187 /mwe/gameloop/src/main.cpp
parent765550bce8a81c6f0c79c0083b14ef68e0c900b2 (diff)
parentf8b2f9f3a2557313d37d53042dd36f0063f2ee61 (diff)
merge master into loek/scripts
Diffstat (limited to 'mwe/gameloop/src/main.cpp')
-rw-r--r--mwe/gameloop/src/main.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/mwe/gameloop/src/main.cpp b/mwe/gameloop/src/main.cpp
index 889a30a..c0f216a 100644
--- a/mwe/gameloop/src/main.cpp
+++ b/mwe/gameloop/src/main.cpp
@@ -4,9 +4,6 @@
//#include "window.h"
#include "loopManager.h"
#include "timer.h"
-//Screen dimension constants
-
-//Starts up SDL and creates window
int main(int argc, char * args[]) {
LoopManager gameLoop;