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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-06 12:55:10 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-06 12:55:10 +0200 |
commit | b649adda67ed52c2e3bdcd5aa2cb4b9b0954cf16 (patch) | |
tree | e8be67b24a30c4321c6bbf458cf0f128c207f187 /mwe/gameloop/src/main.cpp | |
parent | 765550bce8a81c6f0c79c0083b14ef68e0c900b2 (diff) | |
parent | f8b2f9f3a2557313d37d53042dd36f0063f2ee61 (diff) |
merge master into loek/scripts
Diffstat (limited to 'mwe/gameloop/src/main.cpp')
-rw-r--r-- | mwe/gameloop/src/main.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/mwe/gameloop/src/main.cpp b/mwe/gameloop/src/main.cpp index 889a30a..c0f216a 100644 --- a/mwe/gameloop/src/main.cpp +++ b/mwe/gameloop/src/main.cpp @@ -4,9 +4,6 @@ //#include "window.h" #include "loopManager.h" #include "timer.h" -//Screen dimension constants - -//Starts up SDL and creates window int main(int argc, char * args[]) { LoopManager gameLoop; |