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authorLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:31:58 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:31:58 +0200
commitca393b6b47618e48c107ad5c021d86700343648e (patch)
tree298bff793ee331566b6be1840c8d7404409b5198 /mwe/gameloop/src/main.cpp
parent8bf919f750807060f3ac2c640b8a02300af1733c (diff)
move gameloop poc to mwe
Diffstat (limited to 'mwe/gameloop/src/main.cpp')
-rw-r--r--mwe/gameloop/src/main.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/mwe/gameloop/src/main.cpp b/mwe/gameloop/src/main.cpp
new file mode 100644
index 0000000..2333e63
--- /dev/null
+++ b/mwe/gameloop/src/main.cpp
@@ -0,0 +1,19 @@
+//Using SDL and standard IO
+#include <SDL2/SDL.h>
+#include <stdio.h>
+//#include "window.h"
+#include "loopManager.h"
+#include "timer.h"
+//Screen dimension constants
+
+
+//Starts up SDL and creates window
+
+int main( int argc, char* args[] )
+{
+ LoopManager gameLoop;
+ gameLoop.setup();
+ gameLoop.loop();
+
+ return 0;
+}