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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-31 18:41:30 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-31 18:41:30 +0100
commit8e3367b186e60eb1e33bf58a066823cb00a7566e (patch)
treec4038a31993767276efec5fa1b1a37dff3b79465 /mwe/gameloop/src/main.cpp
parentb7df77d6cc26cb9ee46891d7108f01734b3104dd (diff)
parent35ef3ba91ce9e00466508f2388f4c1dd2321b505 (diff)
Merge branch 'master' into poc/audio-miniaudio
Diffstat (limited to 'mwe/gameloop/src/main.cpp')
-rw-r--r--mwe/gameloop/src/main.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/mwe/gameloop/src/main.cpp b/mwe/gameloop/src/main.cpp
index 889a30a..c0f216a 100644
--- a/mwe/gameloop/src/main.cpp
+++ b/mwe/gameloop/src/main.cpp
@@ -4,9 +4,6 @@
//#include "window.h"
#include "loopManager.h"
#include "timer.h"
-//Screen dimension constants
-
-//Starts up SDL and creates window
int main(int argc, char * args[]) {
LoopManager gameLoop;