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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:35:05 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:35:05 +0200 |
commit | 44affb6635359ef2f619562800165ccfff438ae4 (patch) | |
tree | 4da7fa01953055740f9e668e94c59259d4d7749f /mwe/gameloop/src/main.cpp | |
parent | ca393b6b47618e48c107ad5c021d86700343648e (diff) |
`make format`
Diffstat (limited to 'mwe/gameloop/src/main.cpp')
-rw-r--r-- | mwe/gameloop/src/main.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/mwe/gameloop/src/main.cpp b/mwe/gameloop/src/main.cpp index 2333e63..889a30a 100644 --- a/mwe/gameloop/src/main.cpp +++ b/mwe/gameloop/src/main.cpp @@ -6,11 +6,9 @@ #include "timer.h" //Screen dimension constants - //Starts up SDL and creates window -int main( int argc, char* args[] ) -{ +int main(int argc, char * args[]) { LoopManager gameLoop; gameLoop.setup(); gameLoop.loop(); |