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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-01 11:05:42 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-01 11:05:42 +0200
commit8e66301577551bc5b8a2e169be173e71de2f5e4e (patch)
tree52797ebfe53007eaf502c9cf9aafbd34817f5d0b /mwe/gameloop/src/gameObject.cpp
parent2d13805218eb34b6e06205c1b65c341ebcdad504 (diff)
parentf4560e02f703f1c6f857c8e5af63fa9fc4ca6438 (diff)
Merge branch 'master' into niels/resource-manager
Diffstat (limited to 'mwe/gameloop/src/gameObject.cpp')
-rw-r--r--mwe/gameloop/src/gameObject.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/mwe/gameloop/src/gameObject.cpp b/mwe/gameloop/src/gameObject.cpp
new file mode 100644
index 0000000..78217c4
--- /dev/null
+++ b/mwe/gameloop/src/gameObject.cpp
@@ -0,0 +1,30 @@
+#include "gameObject.h"
+std::string GameObject::getName() const { return name; }
+float GameObject::getX() const { return x; }
+
+float GameObject::getY() const { return y; }
+
+float GameObject::getWidth() const { return width; }
+
+float GameObject::getHeight() const { return height; }
+
+float GameObject::getVelX() const { return velX; }
+
+float GameObject::getVelY() const { return velY; }
+void GameObject::setName(std::string value) { name = value; }
+void GameObject::setX(float value) { x = value; }
+
+void GameObject::setY(float value) { y = value; }
+
+void GameObject::setWidth(float value) { width = value; }
+
+void GameObject::setHeight(float value) { height = value; }
+
+void GameObject::setVelX(float value) { velX = value; }
+
+void GameObject::setVelY(float value) { velY = value; }
+
+GameObject::GameObject(std::string name, float x, float y, float width,
+ float height, float velX, float velY)
+ : name(name), x(x), y(y), width(width), height(height), velX(velX),
+ velY(velY) {}