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authorLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:35:05 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:35:05 +0200
commit44affb6635359ef2f619562800165ccfff438ae4 (patch)
tree4da7fa01953055740f9e668e94c59259d4d7749f /mwe/gameloop/src/gameObject.cpp
parentca393b6b47618e48c107ad5c021d86700343648e (diff)
`make format`
Diffstat (limited to 'mwe/gameloop/src/gameObject.cpp')
-rw-r--r--mwe/gameloop/src/gameObject.cpp86
1 files changed, 29 insertions, 57 deletions
diff --git a/mwe/gameloop/src/gameObject.cpp b/mwe/gameloop/src/gameObject.cpp
index f637314..78217c4 100644
--- a/mwe/gameloop/src/gameObject.cpp
+++ b/mwe/gameloop/src/gameObject.cpp
@@ -1,58 +1,30 @@
#include "gameObject.h"
-std::string GameObject::getName() const{
- return name;
-}
-float GameObject::getX() const{
- return x;
-}
-
-float GameObject::getY() const{
- return y;
-}
-
-float GameObject::getWidth() const{
- return width;
-}
-
-float GameObject::getHeight() const{
- return height;
-}
-
-float GameObject::getVelX() const{
- return velX;
-}
-
-float GameObject::getVelY() const{
- return velY;
-}
-void GameObject::setName(std::string value){
- name = value;
-}
-void GameObject::setX(float value){
- x = value;
-}
-
-void GameObject::setY(float value){
- y = value;
-}
-
-void GameObject::setWidth(float value){
- width = value;
-}
-
-void GameObject::setHeight(float value){
- height = value;
-}
-
-void GameObject::setVelX(float value){
- velX = value;
-}
-
-void GameObject::setVelY(float value){
- velY = value;
-}
-
-GameObject::GameObject(std::string name, float x, float y, float width, float height, float velX, float velY)
- : name(name),x(x), y(y), width(width), height(height), velX(velX), velY(velY) {
-
- }
+std::string GameObject::getName() const { return name; }
+float GameObject::getX() const { return x; }
+
+float GameObject::getY() const { return y; }
+
+float GameObject::getWidth() const { return width; }
+
+float GameObject::getHeight() const { return height; }
+
+float GameObject::getVelX() const { return velX; }
+
+float GameObject::getVelY() const { return velY; }
+void GameObject::setName(std::string value) { name = value; }
+void GameObject::setX(float value) { x = value; }
+
+void GameObject::setY(float value) { y = value; }
+
+void GameObject::setWidth(float value) { width = value; }
+
+void GameObject::setHeight(float value) { height = value; }
+
+void GameObject::setVelX(float value) { velX = value; }
+
+void GameObject::setVelY(float value) { velY = value; }
+
+GameObject::GameObject(std::string name, float x, float y, float width,
+ float height, float velX, float velY)
+ : name(name), x(x), y(y), width(width), height(height), velX(velX),
+ velY(velY) {}