diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
commit | 8e3367b186e60eb1e33bf58a066823cb00a7566e (patch) | |
tree | c4038a31993767276efec5fa1b1a37dff3b79465 /mwe/gameloop/include | |
parent | b7df77d6cc26cb9ee46891d7108f01734b3104dd (diff) | |
parent | 35ef3ba91ce9e00466508f2388f4c1dd2321b505 (diff) |
Merge branch 'master' into poc/audio-miniaudio
Diffstat (limited to 'mwe/gameloop/include')
-rw-r--r-- | mwe/gameloop/include/eventManager.h | 6 | ||||
-rw-r--r-- | mwe/gameloop/include/gameObject.h | 1 | ||||
-rw-r--r-- | mwe/gameloop/include/loopManager.h | 1 | ||||
-rw-r--r-- | mwe/gameloop/include/timer.h | 2 |
4 files changed, 9 insertions, 1 deletions
diff --git a/mwe/gameloop/include/eventManager.h b/mwe/gameloop/include/eventManager.h index 69c6801..a1b9f92 100644 --- a/mwe/gameloop/include/eventManager.h +++ b/mwe/gameloop/include/eventManager.h @@ -1 +1,5 @@ -class EventManager {}; +#pragma once +class EventManager { +public: + EventManager(); +}; diff --git a/mwe/gameloop/include/gameObject.h b/mwe/gameloop/include/gameObject.h index 69f4d52..abdc9b0 100644 --- a/mwe/gameloop/include/gameObject.h +++ b/mwe/gameloop/include/gameObject.h @@ -19,6 +19,7 @@ public: void setHeight(float value); void setVelX(float value); void setVelY(float value); + int direction; private: std::string name = ""; diff --git a/mwe/gameloop/include/loopManager.h b/mwe/gameloop/include/loopManager.h index e202423..1befb69 100644 --- a/mwe/gameloop/include/loopManager.h +++ b/mwe/gameloop/include/loopManager.h @@ -1,4 +1,5 @@ #pragma once +#include "event.h" #include "gameObject.h" #include "window.h" #include <SDL2/SDL.h> diff --git a/mwe/gameloop/include/timer.h b/mwe/gameloop/include/timer.h index 22383b2..8273746 100644 --- a/mwe/gameloop/include/timer.h +++ b/mwe/gameloop/include/timer.h @@ -13,6 +13,8 @@ public: double getFixedDeltaTime() const; void setFPS(int FPS); int getFPS() const; + double getGameScale(); + void setGameScale(double); void enforceFrameRate(); double getLag() const; |