diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-27 14:00:57 +0200 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-27 14:00:57 +0200 |
commit | a78f7bbfcdabad9550afe22f615b973b92cb074f (patch) | |
tree | 318e888219965634e3b81be9b74a0522af2136e0 /mwe/gameloop/include | |
parent | 86a7bd1aee2ee96079e00e2696a624fd6b642fa0 (diff) | |
parent | f4560e02f703f1c6f857c8e5af63fa9fc4ca6438 (diff) |
fixed merge conflict
Diffstat (limited to 'mwe/gameloop/include')
-rw-r--r-- | mwe/gameloop/include/eventManager.h | 1 | ||||
-rw-r--r-- | mwe/gameloop/include/gameObject.h | 30 | ||||
-rw-r--r-- | mwe/gameloop/include/loopManager.h | 25 | ||||
-rw-r--r-- | mwe/gameloop/include/timer.h | 32 | ||||
-rw-r--r-- | mwe/gameloop/include/window.h | 21 |
5 files changed, 109 insertions, 0 deletions
diff --git a/mwe/gameloop/include/eventManager.h b/mwe/gameloop/include/eventManager.h new file mode 100644 index 0000000..69c6801 --- /dev/null +++ b/mwe/gameloop/include/eventManager.h @@ -0,0 +1 @@ +class EventManager {}; diff --git a/mwe/gameloop/include/gameObject.h b/mwe/gameloop/include/gameObject.h new file mode 100644 index 0000000..fc7d026 --- /dev/null +++ b/mwe/gameloop/include/gameObject.h @@ -0,0 +1,30 @@ +#pragma once +#include <iostream> +class GameObject { + public: + GameObject(); + GameObject(std::string name, float x, float y, float width, float height, float velX, float velY); + std::string getName() const; + float getX() const; + float getY() const; + float getWidth() const; + float getHeight() const; + float getVelX() const; + float getVelY() const; + void setName(std::string value); + void setX(float value); + void setY(float value); + void setWidth(float value); + void setHeight(float value); + void setVelX(float value); + void setVelY(float value); + int direction; + private: + std::string name = ""; + float x = 0; + float y = 0; + float width = 0; + float height = 0; + float velX = 0; + float velY = 0; +}; diff --git a/mwe/gameloop/include/loopManager.h b/mwe/gameloop/include/loopManager.h new file mode 100644 index 0000000..e202423 --- /dev/null +++ b/mwe/gameloop/include/loopManager.h @@ -0,0 +1,25 @@ +#pragma once +#include "gameObject.h" +#include "window.h" +#include <SDL2/SDL.h> +class LoopManager { +public: + LoopManager(); + void setup(); + void loop(); + +private: + std::vector<GameObject *> objectList; + void processInput(); + void update(); + void lateUpdate(); + void fixedUpdate(); + void render(); + bool gameRunning = false; + WindowManager window; + int timeScale = 1; + float accumulator = 0.0; + double currentTime; + double t = 0.0; + double dt = 0.01; +}; diff --git a/mwe/gameloop/include/timer.h b/mwe/gameloop/include/timer.h new file mode 100644 index 0000000..ca1e5f3 --- /dev/null +++ b/mwe/gameloop/include/timer.h @@ -0,0 +1,32 @@ +#pragma once + +#include <SDL2/SDL.h> + +class LoopTimer { +public: + static LoopTimer& getInstance(); + void start(); + void update(); + double getDeltaTime() const; + int getCurrentTime() const; + void advanceFixedUpdate(); + double getFixedDeltaTime() const; + void setFPS(int FPS); + int getFPS() const; + double getGameScale(); + void setGameScale(double); + void enforceFrameRate(); + double getLag() const; +private: + LoopTimer(); + int FPS = 50; + double gameScale = 1; + double maximumDeltaTime = 0.25; + double deltaTime; + double frameTargetTime = FPS / 1000; + double fixedDeltaTime = 0.01; + double elapsedTime; + double elapsedFixedTime; + double time; + uint64_t lastFrameTime; +}; diff --git a/mwe/gameloop/include/window.h b/mwe/gameloop/include/window.h new file mode 100644 index 0000000..6806a26 --- /dev/null +++ b/mwe/gameloop/include/window.h @@ -0,0 +1,21 @@ +#pragma once +#include "gameObject.h" +#include <SDL2/SDL.h> +#include <iostream> +#include <vector> +class WindowManager { +public: + WindowManager(); + virtual ~WindowManager(); + void render(std::vector<GameObject *> objects); + bool initWindow(); + void destroyWindow(); + + SDL_Renderer * getRenderer(); + +private: + const int SCREEN_WIDTH = 800; + const int SCREEN_HEIGHT = 600; + SDL_Window * window = NULL; + SDL_Renderer * renderer = NULL; +}; |