diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:12:47 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:12:47 +0100 |
commit | e36ea050972fcaaf3d85d672755bad4ebb2dcd80 (patch) | |
tree | 5145e0b66650eea1df301106b7d197a586be65f3 /mwe/gameloop/include | |
parent | 333b07775be1ef20fdb5909672c1e4dcabec1b40 (diff) | |
parent | b770475741b7c33d57331f3139c55a3f237ad274 (diff) |
merge `master` into `loek/savemgr`
Diffstat (limited to 'mwe/gameloop/include')
-rw-r--r-- | mwe/gameloop/include/loopManager.h | 4 | ||||
-rw-r--r-- | mwe/gameloop/include/timer.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/mwe/gameloop/include/loopManager.h b/mwe/gameloop/include/loopManager.h index 1befb69..7d37253 100644 --- a/mwe/gameloop/include/loopManager.h +++ b/mwe/gameloop/include/loopManager.h @@ -1,11 +1,11 @@ #pragma once -#include "event.h" #include "gameObject.h" #include "window.h" #include <SDL2/SDL.h> class LoopManager { public: LoopManager(); + ~LoopManager(); void setup(); void loop(); @@ -17,7 +17,7 @@ private: void fixedUpdate(); void render(); bool gameRunning = false; - WindowManager window; + WindowManager * window; int timeScale = 1; float accumulator = 0.0; double currentTime; diff --git a/mwe/gameloop/include/timer.h b/mwe/gameloop/include/timer.h index 8273746..3c38594 100644 --- a/mwe/gameloop/include/timer.h +++ b/mwe/gameloop/include/timer.h @@ -25,7 +25,7 @@ private: double maximumDeltaTime = 0.25; double deltaTime; double frameTargetTime = FPS / 1000; - double fixedDeltaTime = 0.01; + double fixedDeltaTime = 0.02; double elapsedTime; double elapsedFixedTime; double time; |