diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-27 14:00:57 +0200 |
---|---|---|
committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-27 14:00:57 +0200 |
commit | a78f7bbfcdabad9550afe22f615b973b92cb074f (patch) | |
tree | 318e888219965634e3b81be9b74a0522af2136e0 /mwe/gameloop/include/window.h | |
parent | 86a7bd1aee2ee96079e00e2696a624fd6b642fa0 (diff) | |
parent | f4560e02f703f1c6f857c8e5af63fa9fc4ca6438 (diff) |
fixed merge conflict
Diffstat (limited to 'mwe/gameloop/include/window.h')
-rw-r--r-- | mwe/gameloop/include/window.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/mwe/gameloop/include/window.h b/mwe/gameloop/include/window.h new file mode 100644 index 0000000..6806a26 --- /dev/null +++ b/mwe/gameloop/include/window.h @@ -0,0 +1,21 @@ +#pragma once +#include "gameObject.h" +#include <SDL2/SDL.h> +#include <iostream> +#include <vector> +class WindowManager { +public: + WindowManager(); + virtual ~WindowManager(); + void render(std::vector<GameObject *> objects); + bool initWindow(); + void destroyWindow(); + + SDL_Renderer * getRenderer(); + +private: + const int SCREEN_WIDTH = 800; + const int SCREEN_HEIGHT = 600; + SDL_Window * window = NULL; + SDL_Renderer * renderer = NULL; +}; |