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authorLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:31:58 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:31:58 +0200
commitca393b6b47618e48c107ad5c021d86700343648e (patch)
tree298bff793ee331566b6be1840c8d7404409b5198 /mwe/gameloop/include/window.h
parent8bf919f750807060f3ac2c640b8a02300af1733c (diff)
move gameloop poc to mwe
Diffstat (limited to 'mwe/gameloop/include/window.h')
-rw-r--r--mwe/gameloop/include/window.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/mwe/gameloop/include/window.h b/mwe/gameloop/include/window.h
new file mode 100644
index 0000000..cfde0e9
--- /dev/null
+++ b/mwe/gameloop/include/window.h
@@ -0,0 +1,20 @@
+#pragma once
+#include <SDL2/SDL.h>
+#include <vector>
+#include "gameObject.h"
+#include <iostream>
+class WindowManager{
+ public:
+ WindowManager();
+ virtual ~WindowManager();
+ void render(std::vector<GameObject*> objects);
+ bool initWindow();
+ void destroyWindow();
+
+ SDL_Renderer* getRenderer();
+ private:
+ const int SCREEN_WIDTH = 800;
+ const int SCREEN_HEIGHT = 600;
+ SDL_Window* window = NULL;
+ SDL_Renderer* renderer = NULL;
+};