diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:31:58 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:31:58 +0200 |
commit | ca393b6b47618e48c107ad5c021d86700343648e (patch) | |
tree | 298bff793ee331566b6be1840c8d7404409b5198 /mwe/gameloop/include/window.h | |
parent | 8bf919f750807060f3ac2c640b8a02300af1733c (diff) |
move gameloop poc to mwe
Diffstat (limited to 'mwe/gameloop/include/window.h')
-rw-r--r-- | mwe/gameloop/include/window.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/mwe/gameloop/include/window.h b/mwe/gameloop/include/window.h new file mode 100644 index 0000000..cfde0e9 --- /dev/null +++ b/mwe/gameloop/include/window.h @@ -0,0 +1,20 @@ +#pragma once +#include <SDL2/SDL.h> +#include <vector> +#include "gameObject.h" +#include <iostream> +class WindowManager{ + public: + WindowManager(); + virtual ~WindowManager(); + void render(std::vector<GameObject*> objects); + bool initWindow(); + void destroyWindow(); + + SDL_Renderer* getRenderer(); + private: + const int SCREEN_WIDTH = 800; + const int SCREEN_HEIGHT = 600; + SDL_Window* window = NULL; + SDL_Renderer* renderer = NULL; +}; |