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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-09-27 14:00:57 +0200
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-09-27 14:00:57 +0200
commita78f7bbfcdabad9550afe22f615b973b92cb074f (patch)
tree318e888219965634e3b81be9b74a0522af2136e0 /mwe/gameloop/include/window.h
parent86a7bd1aee2ee96079e00e2696a624fd6b642fa0 (diff)
parentf4560e02f703f1c6f857c8e5af63fa9fc4ca6438 (diff)
fixed merge conflict
Diffstat (limited to 'mwe/gameloop/include/window.h')
-rw-r--r--mwe/gameloop/include/window.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/mwe/gameloop/include/window.h b/mwe/gameloop/include/window.h
new file mode 100644
index 0000000..6806a26
--- /dev/null
+++ b/mwe/gameloop/include/window.h
@@ -0,0 +1,21 @@
+#pragma once
+#include "gameObject.h"
+#include <SDL2/SDL.h>
+#include <iostream>
+#include <vector>
+class WindowManager {
+public:
+ WindowManager();
+ virtual ~WindowManager();
+ void render(std::vector<GameObject *> objects);
+ bool initWindow();
+ void destroyWindow();
+
+ SDL_Renderer * getRenderer();
+
+private:
+ const int SCREEN_WIDTH = 800;
+ const int SCREEN_HEIGHT = 600;
+ SDL_Window * window = NULL;
+ SDL_Renderer * renderer = NULL;
+};