diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-01 18:03:41 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-01 18:03:41 +0200 |
commit | f8b2f9f3a2557313d37d53042dd36f0063f2ee61 (patch) | |
tree | 82eecbd4087983bed8eaf2ce3312e0e8b106149f /mwe/gameloop/include/timer.h | |
parent | a78f7bbfcdabad9550afe22f615b973b92cb074f (diff) |
`make format`
Diffstat (limited to 'mwe/gameloop/include/timer.h')
-rw-r--r-- | mwe/gameloop/include/timer.h | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/mwe/gameloop/include/timer.h b/mwe/gameloop/include/timer.h index ca1e5f3..8273746 100644 --- a/mwe/gameloop/include/timer.h +++ b/mwe/gameloop/include/timer.h @@ -4,29 +4,30 @@ class LoopTimer { public: - static LoopTimer& getInstance(); - void start(); - void update(); - double getDeltaTime() const; - int getCurrentTime() const; + static LoopTimer & getInstance(); + void start(); + void update(); + double getDeltaTime() const; + int getCurrentTime() const; void advanceFixedUpdate(); double getFixedDeltaTime() const; - void setFPS(int FPS); - int getFPS() const; + void setFPS(int FPS); + int getFPS() const; double getGameScale(); void setGameScale(double); - void enforceFrameRate(); + void enforceFrameRate(); double getLag() const; + private: - LoopTimer(); + LoopTimer(); int FPS = 50; double gameScale = 1; double maximumDeltaTime = 0.25; - double deltaTime; + double deltaTime; double frameTargetTime = FPS / 1000; - double fixedDeltaTime = 0.01; - double elapsedTime; - double elapsedFixedTime; + double fixedDeltaTime = 0.01; + double elapsedTime; + double elapsedFixedTime; double time; - uint64_t lastFrameTime; + uint64_t lastFrameTime; }; |