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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-01 18:03:41 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-01 18:03:41 +0200
commitf8b2f9f3a2557313d37d53042dd36f0063f2ee61 (patch)
tree82eecbd4087983bed8eaf2ce3312e0e8b106149f /mwe/gameloop/include/timer.h
parenta78f7bbfcdabad9550afe22f615b973b92cb074f (diff)
`make format`
Diffstat (limited to 'mwe/gameloop/include/timer.h')
-rw-r--r--mwe/gameloop/include/timer.h29
1 files changed, 15 insertions, 14 deletions
diff --git a/mwe/gameloop/include/timer.h b/mwe/gameloop/include/timer.h
index ca1e5f3..8273746 100644
--- a/mwe/gameloop/include/timer.h
+++ b/mwe/gameloop/include/timer.h
@@ -4,29 +4,30 @@
class LoopTimer {
public:
- static LoopTimer& getInstance();
- void start();
- void update();
- double getDeltaTime() const;
- int getCurrentTime() const;
+ static LoopTimer & getInstance();
+ void start();
+ void update();
+ double getDeltaTime() const;
+ int getCurrentTime() const;
void advanceFixedUpdate();
double getFixedDeltaTime() const;
- void setFPS(int FPS);
- int getFPS() const;
+ void setFPS(int FPS);
+ int getFPS() const;
double getGameScale();
void setGameScale(double);
- void enforceFrameRate();
+ void enforceFrameRate();
double getLag() const;
+
private:
- LoopTimer();
+ LoopTimer();
int FPS = 50;
double gameScale = 1;
double maximumDeltaTime = 0.25;
- double deltaTime;
+ double deltaTime;
double frameTargetTime = FPS / 1000;
- double fixedDeltaTime = 0.01;
- double elapsedTime;
- double elapsedFixedTime;
+ double fixedDeltaTime = 0.01;
+ double elapsedTime;
+ double elapsedFixedTime;
double time;
- uint64_t lastFrameTime;
+ uint64_t lastFrameTime;
};