diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:35:05 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:35:05 +0200 |
commit | 44affb6635359ef2f619562800165ccfff438ae4 (patch) | |
tree | 4da7fa01953055740f9e668e94c59259d4d7749f /mwe/gameloop/include/loopManager.h | |
parent | ca393b6b47618e48c107ad5c021d86700343648e (diff) |
`make format`
Diffstat (limited to 'mwe/gameloop/include/loopManager.h')
-rw-r--r-- | mwe/gameloop/include/loopManager.h | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/mwe/gameloop/include/loopManager.h b/mwe/gameloop/include/loopManager.h index 06bcd5f..e202423 100644 --- a/mwe/gameloop/include/loopManager.h +++ b/mwe/gameloop/include/loopManager.h @@ -1,25 +1,25 @@ #pragma once -#include <SDL2/SDL.h> -#include "window.h" #include "gameObject.h" -class LoopManager{ - public: - LoopManager(); - void setup(); - void loop(); - private: - - std::vector<GameObject*> objectList; - void processInput(); - void update(); - void lateUpdate(); - void fixedUpdate(); - void render(); - bool gameRunning = false; - WindowManager window; - int timeScale = 1; - float accumulator = 0.0; - double currentTime; - double t = 0.0; - double dt = 0.01; +#include "window.h" +#include <SDL2/SDL.h> +class LoopManager { +public: + LoopManager(); + void setup(); + void loop(); + +private: + std::vector<GameObject *> objectList; + void processInput(); + void update(); + void lateUpdate(); + void fixedUpdate(); + void render(); + bool gameRunning = false; + WindowManager window; + int timeScale = 1; + float accumulator = 0.0; + double currentTime; + double t = 0.0; + double dt = 0.01; }; |