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authorLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:35:05 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:35:05 +0200
commit44affb6635359ef2f619562800165ccfff438ae4 (patch)
tree4da7fa01953055740f9e668e94c59259d4d7749f /mwe/gameloop/include/loopManager.h
parentca393b6b47618e48c107ad5c021d86700343648e (diff)
`make format`
Diffstat (limited to 'mwe/gameloop/include/loopManager.h')
-rw-r--r--mwe/gameloop/include/loopManager.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/mwe/gameloop/include/loopManager.h b/mwe/gameloop/include/loopManager.h
index 06bcd5f..e202423 100644
--- a/mwe/gameloop/include/loopManager.h
+++ b/mwe/gameloop/include/loopManager.h
@@ -1,25 +1,25 @@
#pragma once
-#include <SDL2/SDL.h>
-#include "window.h"
#include "gameObject.h"
-class LoopManager{
- public:
- LoopManager();
- void setup();
- void loop();
- private:
-
- std::vector<GameObject*> objectList;
- void processInput();
- void update();
- void lateUpdate();
- void fixedUpdate();
- void render();
- bool gameRunning = false;
- WindowManager window;
- int timeScale = 1;
- float accumulator = 0.0;
- double currentTime;
- double t = 0.0;
- double dt = 0.01;
+#include "window.h"
+#include <SDL2/SDL.h>
+class LoopManager {
+public:
+ LoopManager();
+ void setup();
+ void loop();
+
+private:
+ std::vector<GameObject *> objectList;
+ void processInput();
+ void update();
+ void lateUpdate();
+ void fixedUpdate();
+ void render();
+ bool gameRunning = false;
+ WindowManager window;
+ int timeScale = 1;
+ float accumulator = 0.0;
+ double currentTime;
+ double t = 0.0;
+ double dt = 0.01;
};