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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-01 18:03:41 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-01 18:03:41 +0200
commitf8b2f9f3a2557313d37d53042dd36f0063f2ee61 (patch)
tree82eecbd4087983bed8eaf2ce3312e0e8b106149f /mwe/gameloop/include/gameObject.h
parenta78f7bbfcdabad9550afe22f615b973b92cb074f (diff)
`make format`
Diffstat (limited to 'mwe/gameloop/include/gameObject.h')
-rw-r--r--mwe/gameloop/include/gameObject.h54
1 files changed, 28 insertions, 26 deletions
diff --git a/mwe/gameloop/include/gameObject.h b/mwe/gameloop/include/gameObject.h
index fc7d026..abdc9b0 100644
--- a/mwe/gameloop/include/gameObject.h
+++ b/mwe/gameloop/include/gameObject.h
@@ -1,30 +1,32 @@
#pragma once
#include <iostream>
class GameObject {
- public:
- GameObject();
- GameObject(std::string name, float x, float y, float width, float height, float velX, float velY);
- std::string getName() const;
- float getX() const;
- float getY() const;
- float getWidth() const;
- float getHeight() const;
- float getVelX() const;
- float getVelY() const;
- void setName(std::string value);
- void setX(float value);
- void setY(float value);
- void setWidth(float value);
- void setHeight(float value);
- void setVelX(float value);
- void setVelY(float value);
- int direction;
- private:
- std::string name = "";
- float x = 0;
- float y = 0;
- float width = 0;
- float height = 0;
- float velX = 0;
- float velY = 0;
+public:
+ GameObject();
+ GameObject(std::string name, float x, float y, float width, float height,
+ float velX, float velY);
+ std::string getName() const;
+ float getX() const;
+ float getY() const;
+ float getWidth() const;
+ float getHeight() const;
+ float getVelX() const;
+ float getVelY() const;
+ void setName(std::string value);
+ void setX(float value);
+ void setY(float value);
+ void setWidth(float value);
+ void setHeight(float value);
+ void setVelX(float value);
+ void setVelY(float value);
+ int direction;
+
+private:
+ std::string name = "";
+ float x = 0;
+ float y = 0;
+ float width = 0;
+ float height = 0;
+ float velX = 0;
+ float velY = 0;
};