diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-01 18:03:41 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-01 18:03:41 +0200 |
commit | f8b2f9f3a2557313d37d53042dd36f0063f2ee61 (patch) | |
tree | 82eecbd4087983bed8eaf2ce3312e0e8b106149f /mwe/gameloop/include/gameObject.h | |
parent | a78f7bbfcdabad9550afe22f615b973b92cb074f (diff) |
`make format`
Diffstat (limited to 'mwe/gameloop/include/gameObject.h')
-rw-r--r-- | mwe/gameloop/include/gameObject.h | 54 |
1 files changed, 28 insertions, 26 deletions
diff --git a/mwe/gameloop/include/gameObject.h b/mwe/gameloop/include/gameObject.h index fc7d026..abdc9b0 100644 --- a/mwe/gameloop/include/gameObject.h +++ b/mwe/gameloop/include/gameObject.h @@ -1,30 +1,32 @@ #pragma once #include <iostream> class GameObject { - public: - GameObject(); - GameObject(std::string name, float x, float y, float width, float height, float velX, float velY); - std::string getName() const; - float getX() const; - float getY() const; - float getWidth() const; - float getHeight() const; - float getVelX() const; - float getVelY() const; - void setName(std::string value); - void setX(float value); - void setY(float value); - void setWidth(float value); - void setHeight(float value); - void setVelX(float value); - void setVelY(float value); - int direction; - private: - std::string name = ""; - float x = 0; - float y = 0; - float width = 0; - float height = 0; - float velX = 0; - float velY = 0; +public: + GameObject(); + GameObject(std::string name, float x, float y, float width, float height, + float velX, float velY); + std::string getName() const; + float getX() const; + float getY() const; + float getWidth() const; + float getHeight() const; + float getVelX() const; + float getVelY() const; + void setName(std::string value); + void setX(float value); + void setY(float value); + void setWidth(float value); + void setHeight(float value); + void setVelX(float value); + void setVelY(float value); + int direction; + +private: + std::string name = ""; + float x = 0; + float y = 0; + float width = 0; + float height = 0; + float velX = 0; + float velY = 0; }; |