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authorLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:31:58 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:31:58 +0200
commitca393b6b47618e48c107ad5c021d86700343648e (patch)
tree298bff793ee331566b6be1840c8d7404409b5198 /mwe/gameloop/CMakeLists.txt
parent8bf919f750807060f3ac2c640b8a02300af1733c (diff)
move gameloop poc to mwe
Diffstat (limited to 'mwe/gameloop/CMakeLists.txt')
-rw-r--r--mwe/gameloop/CMakeLists.txt28
1 files changed, 28 insertions, 0 deletions
diff --git a/mwe/gameloop/CMakeLists.txt b/mwe/gameloop/CMakeLists.txt
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+++ b/mwe/gameloop/CMakeLists.txt
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+cmake_minimum_required(VERSION 3.5)
+project(gameloop)
+
+# Set the C++ standard (optional, but good practice)
+set(CMAKE_CXX_STANDARD 11)
+set(CMAKE_CXX_STANDARD_REQUIRED True)
+
+# Find the SDL2 package
+find_package(SDL2 REQUIRED)
+
+# Add your executable
+set(SOURCES
+ src/loopManager
+ src/window.cpp
+ src/main.cpp
+ src/eventManager.cpp
+ src/gameObject.cpp
+ src/timer.cpp
+)
+
+add_executable(gameloop ${SOURCES})
+
+# Link the SDL2 library to your project
+target_link_libraries(gameloop ${SDL2_LIBRARIES})
+
+# Include SDL2 header files and project headers
+target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS})
+target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include)