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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:31:58 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:31:58 +0200 |
commit | ca393b6b47618e48c107ad5c021d86700343648e (patch) | |
tree | 298bff793ee331566b6be1840c8d7404409b5198 /mwe/gameloop/CMakeLists.txt | |
parent | 8bf919f750807060f3ac2c640b8a02300af1733c (diff) |
move gameloop poc to mwe
Diffstat (limited to 'mwe/gameloop/CMakeLists.txt')
-rw-r--r-- | mwe/gameloop/CMakeLists.txt | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/mwe/gameloop/CMakeLists.txt b/mwe/gameloop/CMakeLists.txt new file mode 100644 index 0000000..6bc5017 --- /dev/null +++ b/mwe/gameloop/CMakeLists.txt @@ -0,0 +1,28 @@ +cmake_minimum_required(VERSION 3.5) +project(gameloop) + +# Set the C++ standard (optional, but good practice) +set(CMAKE_CXX_STANDARD 11) +set(CMAKE_CXX_STANDARD_REQUIRED True) + +# Find the SDL2 package +find_package(SDL2 REQUIRED) + +# Add your executable +set(SOURCES + src/loopManager + src/window.cpp + src/main.cpp + src/eventManager.cpp + src/gameObject.cpp + src/timer.cpp +) + +add_executable(gameloop ${SOURCES}) + +# Link the SDL2 library to your project +target_link_libraries(gameloop ${SDL2_LIBRARIES}) + +# Include SDL2 header files and project headers +target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS}) +target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include) |