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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:35:05 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-09-21 15:35:05 +0200 |
commit | 44affb6635359ef2f619562800165ccfff438ae4 (patch) | |
tree | 4da7fa01953055740f9e668e94c59259d4d7749f /mwe/gameloop/CMakeLists.txt | |
parent | ca393b6b47618e48c107ad5c021d86700343648e (diff) |
`make format`
Diffstat (limited to 'mwe/gameloop/CMakeLists.txt')
-rw-r--r-- | mwe/gameloop/CMakeLists.txt | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/mwe/gameloop/CMakeLists.txt b/mwe/gameloop/CMakeLists.txt index 6bc5017..233ba98 100644 --- a/mwe/gameloop/CMakeLists.txt +++ b/mwe/gameloop/CMakeLists.txt @@ -8,21 +8,19 @@ set(CMAKE_CXX_STANDARD_REQUIRED True) # Find the SDL2 package find_package(SDL2 REQUIRED) -# Add your executable -set(SOURCES - src/loopManager - src/window.cpp - src/main.cpp +add_executable(gameloop + src/loopManager.cpp + src/window.cpp + src/main.cpp src/eventManager.cpp src/gameObject.cpp src/timer.cpp ) -add_executable(gameloop ${SOURCES}) - # Link the SDL2 library to your project target_link_libraries(gameloop ${SDL2_LIBRARIES}) # Include SDL2 header files and project headers target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS}) target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include) + |