diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-04 08:28:18 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-04 08:28:18 +0100 |
commit | 06f65659fc6ffde7cabd2135040cbfbf089e5a24 (patch) | |
tree | e3570bea52b87b6919550ee81d17927ccbc11cc5 /mwe/events | |
parent | 128969619a22dfc17a9ea35335c0d21c6ad0c954 (diff) | |
parent | 6aa8fdd04728b6a499f526de727514ae3d0490b4 (diff) |
merge `origin/master` into `master`
Diffstat (limited to 'mwe/events')
-rw-r--r-- | mwe/events/CMakeLists.txt | 31 | ||||
-rw-r--r-- | mwe/events/imgs/demo.bmp | bin | 0 -> 7998698 bytes | |||
-rw-r--r-- | mwe/events/imgs/demo.jpg | bin | 0 -> 903706 bytes | |||
-rw-r--r-- | mwe/events/include/customTypes.h | 38 | ||||
-rw-r--r-- | mwe/events/include/event.h | 103 | ||||
-rw-r--r-- | mwe/events/include/eventHandler.h | 46 | ||||
-rw-r--r-- | mwe/events/include/eventManager.h | 66 | ||||
-rw-r--r-- | mwe/events/include/keyCodes.h | 143 | ||||
-rw-r--r-- | mwe/events/include/loopManager.h | 29 | ||||
-rw-r--r-- | mwe/events/include/timer.h | 31 | ||||
-rw-r--r-- | mwe/events/include/userevent.h | 0 | ||||
-rw-r--r-- | mwe/events/include/window.h | 19 | ||||
-rw-r--r-- | mwe/events/src/event.cpp | 52 | ||||
-rw-r--r-- | mwe/events/src/eventHandler.cpp | 2 | ||||
-rw-r--r-- | mwe/events/src/eventManager.cpp | 130 | ||||
-rw-r--r-- | mwe/events/src/keyCodes.cpp | 139 | ||||
-rw-r--r-- | mwe/events/src/loopManager.cpp | 87 | ||||
-rw-r--r-- | mwe/events/src/main.cpp | 82 | ||||
-rw-r--r-- | mwe/events/src/timer.cpp | 53 | ||||
-rw-r--r-- | mwe/events/src/window.cpp | 29 | ||||
-rw-r--r-- | mwe/events/versions/delayBased.cpp | 56 |
21 files changed, 1136 insertions, 0 deletions
diff --git a/mwe/events/CMakeLists.txt b/mwe/events/CMakeLists.txt new file mode 100644 index 0000000..585d869 --- /dev/null +++ b/mwe/events/CMakeLists.txt @@ -0,0 +1,31 @@ +cmake_minimum_required(VERSION 3.5) +project(gameloop) + +# Set the C++ standard (optional, but good practice) +set(CMAKE_C_STANDARD 11) +set(CMAKE_CXX_STANDARD 20) +set(CMAKE_EXPORT_COMPILE_COMMANDS 1) +set(CMAKE_BUILD_TYPE Debug) + +# Find the SDL2 package +find_package(SDL2 REQUIRED) + +add_executable(gameloop + src/window.cpp + src/main.cpp + #src/eventHandler.cpp + src/eventManager.cpp + src/event.cpp + src/loopManager.cpp + src/timer.cpp + src/keyCodes.cpp + src/eventHandler.cpp +) + +# Link the SDL2 library to your project +target_link_libraries(gameloop ${SDL2_LIBRARIES}) + +# Include SDL2 header files and project headers +target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS}) +target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include) + diff --git a/mwe/events/imgs/demo.bmp b/mwe/events/imgs/demo.bmp Binary files differnew file mode 100644 index 0000000..65354fe --- /dev/null +++ b/mwe/events/imgs/demo.bmp diff --git a/mwe/events/imgs/demo.jpg b/mwe/events/imgs/demo.jpg Binary files differnew file mode 100644 index 0000000..f534e1b --- /dev/null +++ b/mwe/events/imgs/demo.jpg diff --git a/mwe/events/include/customTypes.h b/mwe/events/include/customTypes.h new file mode 100644 index 0000000..a5d8dc9 --- /dev/null +++ b/mwe/events/include/customTypes.h @@ -0,0 +1,38 @@ +#pragma once +#include <cmath> +struct Vector2 { + float x; // X component of the vector + float y; // Y component of the vector + + // Vector subtraction + Vector2 operator-(const Vector2 & other) const { + return {x - other.x, y - other.y}; + } + + // Vector addition + Vector2 operator+(const Vector2 & other) const { + return {x + other.x, y + other.y}; + } + + // Scalar multiplication + Vector2 operator*(float scalar) const { return {x * scalar, y * scalar}; } + + // Normalize the vector + Vector2 normalize() const { + float length = std::sqrt(x * x + y * y); + if (length == 0) return {0, 0}; // Prevent division by zero + return {x / length, y / length}; + } +}; +struct Collision { + int objectIdA; // ID of the first object + int objectIdB; // ID of the second object + Vector2 contactPoint; // Point of contact + Vector2 contactNormal; // Normal vector at the contact point + + // Constructor to initialize a Collision + Collision(int idA, int idB, const Vector2 & point, const Vector2 & normal, + float depth) + : objectIdA(idA), objectIdB(idB), contactPoint(point), + contactNormal(normal) {} +}; diff --git a/mwe/events/include/event.h b/mwe/events/include/event.h new file mode 100644 index 0000000..730ee4b --- /dev/null +++ b/mwe/events/include/event.h @@ -0,0 +1,103 @@ +#pragma once +#include "customTypes.h" +#include "keyCodes.h" +#include <cstdint> +#include <iostream> +#include <string> +#include <unordered_map> +#include <variant> + +class UUIDGenerator { +public: + static std::uint32_t getUniqueID() { + static std::uint32_t id = 0; + return ++id; + } +}; +#define REGISTER_EVENT_TYPE(ClassName) \ +\ +public: \ + static std::uint32_t getStaticEventType() { \ + static std::uint32_t typeID = UUIDGenerator::getUniqueID(); \ + return typeID; \ + } \ + virtual std::uint32_t getEventType() const override { \ + return getStaticEventType(); \ + } +class Event { +public: + Event(std::string eventType); + virtual ~Event() = default; + virtual std::uint32_t getEventType() const = 0; + virtual std::string toString() const; + void addArgument(const std::string & key, + const std::variant<int, std::string, float> & value); + + std::variant<int, std::string, float> + getArgument(const std::string & key) const; + + std::string getType() const; + bool getHandled() const; + void markHandled(); + +private: + std::unordered_map<std::string, std::variant<int, std::string, float>> + eventData; + bool isHandled = false; +}; + +// KeyPressedEvent class +class KeyPressedEvent : public Event { +public: + KeyPressedEvent(int keyCode); + + REGISTER_EVENT_TYPE("KeyPressedEvent"); + + Keycode getKeyCode() const; + int getRepeatCount() const; + +private: + Keycode keycode; + +public: + Keycode key = 0; + int repeatCount = 0; +}; + +// KeyReleasedEvent class +class KeyReleasedEvent : public Event { +public: + KeyReleasedEvent(int keyCode); + + REGISTER_EVENT_TYPE(KeyReleasedEvent); + + Keycode getKeyCode() const; + +private: + Keycode key = 0; +}; + +// MousePressedEvent class +class MousePressedEvent : public Event { +public: + MousePressedEvent(int mouseX, int mouseY); + + REGISTER_EVENT_TYPE(MousePressedEvent) + + std::pair<int, int> getMousePosition() const; + +private: + int mouseX = 0; + int mouseY = 0; +}; +class CollisionEvent : public Event { +public: + CollisionEvent(Collision); + + REGISTER_EVENT_TYPE(CollisionEvent) + + Collision getCollisionData() const; + +private: + Collision collisionData; +}; diff --git a/mwe/events/include/eventHandler.h b/mwe/events/include/eventHandler.h new file mode 100644 index 0000000..7414801 --- /dev/null +++ b/mwe/events/include/eventHandler.h @@ -0,0 +1,46 @@ +#pragma once + +#include "event.h" + +#include <functional> +#include <iostream> +template <typename EventType> +using EventHandler = std::function<void(const EventType & e)>; + +class IEventHandlerWrapper { +public: + virtual ~IEventHandlerWrapper() = default; + + void exec(const Event & e); + + virtual std::string getType() const = 0; + virtual bool isDestroyOnSuccess() const = 0; + +private: + virtual void call(const Event & e) = 0; +}; + +template <typename EventType> +class EventHandlerWrapper : public IEventHandlerWrapper { +public: + explicit EventHandlerWrapper(const EventHandler<EventType> & handler, + const bool destroyOnSuccess = false) + : m_handler(handler), m_handlerType(m_handler.target_type().name()), + m_destroyOnSuccess(destroyOnSuccess) { + // std::cout << m_handlerType << std::endl; + } + +private: + void call(const Event & e) override { + if (e.getEventType() == EventType::getStaticEventType()) { + m_handler(static_cast<const EventType &>(e)); + } + } + + std::string getType() const override { return m_handlerType; } + bool isDestroyOnSuccess() const { return m_destroyOnSuccess; } + + EventHandler<EventType> m_handler; + const std::string m_handlerType; + bool m_destroyOnSuccess{false}; +}; diff --git a/mwe/events/include/eventManager.h b/mwe/events/include/eventManager.h new file mode 100644 index 0000000..508a5e2 --- /dev/null +++ b/mwe/events/include/eventManager.h @@ -0,0 +1,66 @@ +#pragma once +#include "event.h" +#include "eventHandler.h" +#include "keyCodes.h" +#include <memory> +#include <unordered_map> +#include <vector> +// using EventType = std::uint32_t; +// using EventId = std::uint64_t; + +class EventManager { +public: + EventManager(const EventManager &) = delete; + const EventManager & operator=(const EventManager &) = delete; + static EventManager & getInstance() { + static EventManager instance; + return instance; + } + + void shutdown(); + void subscribe(int eventType, + std::unique_ptr<IEventHandlerWrapper> && handler, + int eventId); + void unsubscribe(int eventType, const std::string & handlerName, + int eventId); + void triggerEvent(const Event & event_, int eventId); + void queueEvent(std::unique_ptr<Event> && event_, int eventId); + void dispatchEvents(); + +private: + EventManager() = default; + std::vector<std::pair<std::unique_ptr<Event>, int>> eventsQueue; + std::unordered_map<int, std::vector<std::unique_ptr<IEventHandlerWrapper>>> + subscribers; + std::unordered_map< + int, std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>> + subscribersByEventId; +}; + +template <typename EventType> +inline void subscribe(const EventHandler<EventType> & callback, int eventId = 0, + const bool unsubscribeOnSuccess = false) { + std::unique_ptr<IEventHandlerWrapper> handler + = std::make_unique<EventHandlerWrapper<EventType>>( + callback, unsubscribeOnSuccess); + EventManager::getInstance().subscribe(EventType::getStaticEventType(), + std::move(handler), eventId); +} + +template <typename EventType> +inline void unsubscribe(const EventHandler<EventType> & callback, + int eventId = 0) { + const std::string handlerName = callback.target_type().name(); + EventManager::getInstance().unsubscribe(EventType::getStaticEventType(), + handlerName, eventId); +} + +inline void triggerEvent(const Event & triggeredEvent, int eventId = 0) { + EventManager::getInstance().triggerEvent(triggeredEvent, eventId); +} + +inline void queueEvent(std::unique_ptr<Event> && queuedEvent, int eventId = 0) { + EventManager::getInstance().queueEvent( + std::forward<std::unique_ptr<Event>>(queuedEvent), eventId); +} diff --git a/mwe/events/include/keyCodes.h b/mwe/events/include/keyCodes.h new file mode 100644 index 0000000..0879efc --- /dev/null +++ b/mwe/events/include/keyCodes.h @@ -0,0 +1,143 @@ +#pragma once +#include <SDL2/SDL.h> +#include <cstdint> +#include <unordered_map> +using Keycode = uint16_t; +enum : Keycode { + // From glfw3.h + Space = 32, + Apostrophe = 39, /* ' */ + Comma = 44, /* , */ + Minus = 45, /* - */ + Period = 46, /* . */ + Slash = 47, /* / */ + + D0 = 48, /* 0 */ + D1 = 49, /* 1 */ + D2 = 50, /* 2 */ + D3 = 51, /* 3 */ + D4 = 52, /* 4 */ + D5 = 53, /* 5 */ + D6 = 54, /* 6 */ + D7 = 55, /* 7 */ + D8 = 56, /* 8 */ + D9 = 57, /* 9 */ + + Semicolon = 59, /* ; */ + Equal = 61, /* = */ + + A = 65, + B = 66, + C = 67, + D = 68, + E = 69, + F = 70, + G = 71, + H = 72, + I = 73, + J = 74, + K = 75, + L = 76, + M = 77, + N = 78, + O = 79, + P = 80, + Q = 81, + R = 82, + S = 83, + T = 84, + U = 85, + V = 86, + W = 87, + X = 88, + Y = 89, + Z = 90, + + LeftBracket = 91, /* [ */ + Backslash = 92, /* \ */ + RightBracket = 93, /* ] */ + GraveAccent = 96, /* ` */ + + World1 = 161, /* non-US #1 */ + World2 = 162, /* non-US #2 */ + + /* Function keys */ + Escape = 256, + Enter = 257, + Tab = 258, + Backspace = 259, + Insert = 260, + Delete = 261, + Right = 262, + Left = 263, + Down = 264, + Up = 265, + PageUp = 266, + PageDown = 267, + Home = 268, + End = 269, + CapsLock = 280, + ScrollLock = 281, + NumLock = 282, + PrintScreen = 283, + Pause = 284, + F1 = 290, + F2 = 291, + F3 = 292, + F4 = 293, + F5 = 294, + F6 = 295, + F7 = 296, + F8 = 297, + F9 = 298, + F10 = 299, + F11 = 300, + F12 = 301, + F13 = 302, + F14 = 303, + F15 = 304, + F16 = 305, + F17 = 306, + F18 = 307, + F19 = 308, + F20 = 309, + F21 = 310, + F22 = 311, + F23 = 312, + F24 = 313, + F25 = 314, + + /* Keypad */ + KP0 = 320, + KP1 = 321, + KP2 = 322, + KP3 = 323, + KP4 = 324, + KP5 = 325, + KP6 = 326, + KP7 = 327, + KP8 = 328, + KP9 = 329, + KPDecimal = 330, + KPDivide = 331, + KPMultiply = 332, + KPSubtract = 333, + KPAdd = 334, + KPEnter = 335, + KPEqual = 336, + + LeftShift = 340, + LeftControl = 341, + LeftAlt = 342, + LeftSuper = 343, + RightShift = 344, + RightControl = 345, + RightAlt = 346, + RightSuper = 347, + Menu = 348 +}; +// Define the mapping +extern const std::unordered_map<SDL_Keycode, Keycode> sdlToCustom; + +// Function to map SDL_Keycode to custom Keycode +Keycode getCustomKey(SDL_Keycode sdlKey); diff --git a/mwe/events/include/loopManager.h b/mwe/events/include/loopManager.h new file mode 100644 index 0000000..baffb94 --- /dev/null +++ b/mwe/events/include/loopManager.h @@ -0,0 +1,29 @@ +#pragma once +#include "timer.h" +#include "window.h" +#include <SDL2/SDL.h> +//#include "combinedEvent.h" +#include "eventHandler.h" +#include "eventManager.h" +#include "loopManager.h" +class LoopManager { +public: + LoopManager(); + void setup(); + void loop(); + void setRunning(bool running); + +private: + void processInput(); + void update(); + void lateUpdate(); + void fixedUpdate(); + void render(); + bool gameRunning = false; + WindowManager window; + int timeScale = 1; + float accumulator = 0.0; + double currentTime; + double t = 0.0; + double dt = 0.01; +}; diff --git a/mwe/events/include/timer.h b/mwe/events/include/timer.h new file mode 100644 index 0000000..22383b2 --- /dev/null +++ b/mwe/events/include/timer.h @@ -0,0 +1,31 @@ +#pragma once + +#include <SDL2/SDL.h> + +class LoopTimer { +public: + static LoopTimer & getInstance(); + void start(); + void update(); + double getDeltaTime() const; + int getCurrentTime() const; + void advanceFixedUpdate(); + double getFixedDeltaTime() const; + void setFPS(int FPS); + int getFPS() const; + void enforceFrameRate(); + double getLag() const; + +private: + LoopTimer(); + int FPS = 50; + double gameScale = 1; + double maximumDeltaTime = 0.25; + double deltaTime; + double frameTargetTime = FPS / 1000; + double fixedDeltaTime = 0.01; + double elapsedTime; + double elapsedFixedTime; + double time; + uint64_t lastFrameTime; +}; diff --git a/mwe/events/include/userevent.h b/mwe/events/include/userevent.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/mwe/events/include/userevent.h diff --git a/mwe/events/include/window.h b/mwe/events/include/window.h new file mode 100644 index 0000000..9020b1a --- /dev/null +++ b/mwe/events/include/window.h @@ -0,0 +1,19 @@ +#pragma once +#include <SDL2/SDL.h> +#include <iostream> +#include <vector> +class WindowManager { +public: + WindowManager(); + virtual ~WindowManager(); + bool initWindow(); + void destroyWindow(); + + SDL_Renderer * getRenderer(); + +private: + const int SCREEN_WIDTH = 800; + const int SCREEN_HEIGHT = 600; + SDL_Window * window = NULL; + SDL_Renderer * renderer = NULL; +}; diff --git a/mwe/events/src/event.cpp b/mwe/events/src/event.cpp new file mode 100644 index 0000000..c9201d0 --- /dev/null +++ b/mwe/events/src/event.cpp @@ -0,0 +1,52 @@ +#include "event.h" +#include "keyCodes.h" +// Event class methods +Event::Event(std::string eventType) { eventData["eventType"] = eventType; } + +void Event::addArgument(const std::string & key, + const std::variant<int, std::string, float> & value) { + eventData[key] = value; +} + +std::variant<int, std::string, float> +Event::getArgument(const std::string & key) const { + return eventData.at(key); +} + +std::string Event::getType() const { + return std::get<std::string>(eventData.at("eventType")); +} +std::string Event::toString() const { return std::to_string(getEventType()); } +bool Event::getHandled() const { return isHandled; } + +void Event::markHandled() { isHandled = true; } + +// KeyPressedEvent class methods +KeyPressedEvent::KeyPressedEvent(int keycode) + : Event("KeyPressedEvent"), key(keycode), repeatCount(0) {} + +Keycode KeyPressedEvent::getKeyCode() const { return key; } + +int KeyPressedEvent::getRepeatCount() const { return repeatCount; } + +// KeyReleasedEvent class methods +KeyReleasedEvent::KeyReleasedEvent(int keycode) + : Event("KeyReleasedEvent"), key(keycode) {} + +Keycode KeyReleasedEvent::getKeyCode() const { return key; } + +// MousePressedEvent class methods +MousePressedEvent::MousePressedEvent(int mouseX, int mouseY) + : Event("MousePressedEvent"), mouseX(mouseX), mouseY(mouseY) {} + +std::pair<int, int> MousePressedEvent::getMousePosition() const { + return {mouseX, mouseY}; +} + +//Collision event +CollisionEvent::CollisionEvent(Collision collision) + : collisionData(collision), Event("CollisionEvent") {} + +Collision CollisionEvent::getCollisionData() const { + return this->collisionData; +} diff --git a/mwe/events/src/eventHandler.cpp b/mwe/events/src/eventHandler.cpp new file mode 100644 index 0000000..7fb8d70 --- /dev/null +++ b/mwe/events/src/eventHandler.cpp @@ -0,0 +1,2 @@ +#include "eventHandler.h" +void IEventHandlerWrapper::exec(const Event & e) { call(e); } diff --git a/mwe/events/src/eventManager.cpp b/mwe/events/src/eventManager.cpp new file mode 100644 index 0000000..34a093d --- /dev/null +++ b/mwe/events/src/eventManager.cpp @@ -0,0 +1,130 @@ +#include "eventManager.h" + +void EventManager::shutdown() { subscribers.clear(); } + +void EventManager::subscribe(int eventType, + std::unique_ptr<IEventHandlerWrapper> && handler, + int eventId) { + if (eventId) { + std::unordered_map< + int, std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>>:: + iterator subscribers + = subscribersByEventId.find(eventType); + + if (subscribers != subscribersByEventId.end()) { + std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>> & + handlersMap + = subscribers->second; + std::unordered_map< + int, + std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator + handlers + = handlersMap.find(eventId); + if (handlers != handlersMap.end()) { + handlers->second.emplace_back(std::move(handler)); + return; + } + } + subscribersByEventId[eventType][eventId].emplace_back( + std::move(handler)); + + } else { + auto & handlers = subscribers[eventType]; + handlers.emplace_back(std::move(handler)); + } +} + +void EventManager::unsubscribe(int eventType, const std::string & handlerName, + int eventId) { + if (eventId) { + std::unordered_map< + int, std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>>:: + iterator subscriberList + = subscribersByEventId.find(eventType); + if (subscriberList != subscribersByEventId.end()) { + std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>> & + handlersMap + = subscriberList->second; + std::unordered_map< + int, + std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator + handlers + = handlersMap.find(eventId); + if (handlers != handlersMap.end()) { + std::vector<std::unique_ptr<IEventHandlerWrapper>> & callbacks + = handlers->second; + for (std::vector< + std::unique_ptr<IEventHandlerWrapper>>::iterator it + = callbacks.begin(); + it != callbacks.end(); ++it) { + if (it->get()->getType() == handlerName) { + it = callbacks.erase(it); + return; + } + } + } + } + } else { + std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator + handlersIt + = subscribers.find(eventType); + if (handlersIt != subscribers.end()) { + std::vector<std::unique_ptr<IEventHandlerWrapper>> & handlers + = handlersIt->second; + for (std::vector<std::unique_ptr<IEventHandlerWrapper>>::iterator it + = handlers.begin(); + it != handlers.end(); ++it) { + if (it->get()->getType() == handlerName) { + it = handlers.erase(it); + return; + } + } + } + } +} + +void EventManager::triggerEvent(const Event & event_, int eventId) { + if (eventId > 0) { + auto handlersIt + = subscribersByEventId[event_.getEventType()].find(eventId); + if (handlersIt != subscribersByEventId[event_.getEventType()].end()) { + std::vector<std::unique_ptr<IEventHandlerWrapper>> & callbacks + = handlersIt->second; + for (auto it = callbacks.begin(); it != callbacks.end();) { + (*it)->exec(event_); + if ((*it)->isDestroyOnSuccess()) { + it = callbacks.erase(it); + } else { + ++it; + } + } + } + } else { + auto & handlers = subscribers[event_.getEventType()]; + for (std::unique_ptr<IEventHandlerWrapper> & handler : handlers) { + handler->exec(event_); + } + } +} + +void EventManager::queueEvent(std::unique_ptr<Event> && event_, int eventId) { + eventsQueue.emplace_back(std::move(event_), eventId); +} + +void EventManager::dispatchEvents() { + for (std::vector<std::pair<std::unique_ptr<Event>, int>>::iterator eventIt + = eventsQueue.begin(); + eventIt != eventsQueue.end();) { + if (!eventIt->first.get()->getHandled()) { + triggerEvent(*eventIt->first.get(), eventIt->second); + eventIt = eventsQueue.erase(eventIt); + } else { + ++eventIt; + } + } +} diff --git a/mwe/events/src/keyCodes.cpp b/mwe/events/src/keyCodes.cpp new file mode 100644 index 0000000..5f3aa96 --- /dev/null +++ b/mwe/events/src/keyCodes.cpp @@ -0,0 +1,139 @@ +#include "keyCodes.h" + +const std::unordered_map<SDL_Keycode, Keycode> sdlToCustom + = {{SDLK_SPACE, Space}, + {SDLK_QUOTE, Apostrophe}, + {SDLK_COMMA, Comma}, + {SDLK_MINUS, Minus}, + {SDLK_PERIOD, Period}, + {SDLK_SLASH, Slash}, + + {SDLK_0, D0}, + {SDLK_1, D1}, + {SDLK_2, D2}, + {SDLK_3, D3}, + {SDLK_4, D4}, + {SDLK_5, D5}, + {SDLK_6, D6}, + {SDLK_7, D7}, + {SDLK_8, D8}, + {SDLK_9, D9}, + + {SDLK_SEMICOLON, Semicolon}, + {SDLK_EQUALS, Equal}, + + {SDLK_a, A}, + {SDLK_b, B}, + {SDLK_c, C}, + {SDLK_d, D}, + {SDLK_e, E}, + {SDLK_f, F}, + {SDLK_g, G}, + {SDLK_h, H}, + {SDLK_i, I}, + {SDLK_j, J}, + {SDLK_k, K}, + {SDLK_l, L}, + {SDLK_m, M}, + {SDLK_n, N}, + {SDLK_o, O}, + {SDLK_p, P}, + {SDLK_q, Q}, + {SDLK_r, R}, + {SDLK_s, S}, + {SDLK_t, T}, + {SDLK_u, U}, + {SDLK_v, V}, + {SDLK_w, W}, + {SDLK_x, X}, + {SDLK_y, Y}, + {SDLK_z, Z}, + + {SDLK_LEFTBRACKET, LeftBracket}, + {SDLK_BACKSLASH, Backslash}, + {SDLK_RIGHTBRACKET, RightBracket}, + {SDLK_BACKQUOTE, GraveAccent}, + + {SDLK_ESCAPE, Escape}, + {SDLK_RETURN, Enter}, + {SDLK_TAB, Tab}, + {SDLK_BACKSPACE, Backspace}, + {SDLK_INSERT, Insert}, + {SDLK_DELETE, Delete}, + {SDLK_RIGHT, Right}, + {SDLK_LEFT, Left}, + {SDLK_DOWN, Down}, + {SDLK_UP, Up}, + {SDLK_PAGEUP, PageUp}, + {SDLK_PAGEDOWN, PageDown}, + {SDLK_HOME, Home}, + {SDLK_END, End}, + + {SDLK_CAPSLOCK, CapsLock}, + {SDLK_SCROLLLOCK, ScrollLock}, + {SDLK_NUMLOCKCLEAR, NumLock}, + {SDLK_PRINTSCREEN, PrintScreen}, + {SDLK_PAUSE, Pause}, + + {SDLK_F1, F1}, + {SDLK_F2, F2}, + {SDLK_F3, F3}, + {SDLK_F4, F4}, + {SDLK_F5, F5}, + {SDLK_F6, F6}, + {SDLK_F7, F7}, + {SDLK_F8, F8}, + {SDLK_F9, F9}, + {SDLK_F10, F10}, + {SDLK_F11, F11}, + {SDLK_F12, F12}, + {SDLK_F13, F13}, + {SDLK_F14, F14}, + {SDLK_F15, F15}, + {SDLK_F16, F16}, + {SDLK_F17, F17}, + {SDLK_F18, F18}, + {SDLK_F19, F19}, + {SDLK_F20, F20}, + {SDLK_F21, F21}, + {SDLK_F22, F22}, + {SDLK_F23, F23}, + {SDLK_F24, F24}, + + {SDLK_KP_0, KP0}, + {SDLK_KP_1, KP1}, + {SDLK_KP_2, KP2}, + {SDLK_KP_3, KP3}, + {SDLK_KP_4, KP4}, + {SDLK_KP_5, KP5}, + {SDLK_KP_6, KP6}, + {SDLK_KP_7, KP7}, + {SDLK_KP_8, KP8}, + {SDLK_KP_9, KP9}, + + {SDLK_KP_DECIMAL, KPDecimal}, + {SDLK_KP_DIVIDE, KPDivide}, + {SDLK_KP_MULTIPLY, KPMultiply}, + {SDLK_KP_MINUS, KPSubtract}, + {SDLK_KP_PLUS, KPAdd}, + {SDLK_KP_ENTER, KPEnter}, + {SDLK_KP_EQUALS, KPEqual}, + + {SDLK_LSHIFT, LeftShift}, + {SDLK_LCTRL, LeftControl}, + {SDLK_LALT, LeftAlt}, + {SDLK_LGUI, LeftSuper}, + + {SDLK_RSHIFT, RightShift}, + {SDLK_RCTRL, RightControl}, + {SDLK_RALT, RightAlt}, + {SDLK_RGUI, RightSuper}, + + {SDLK_MENU, Menu}}; +Keycode getCustomKey(SDL_Keycode sdlKey) { + auto it = sdlToCustom.find(sdlKey); + if (it != sdlToCustom.end()) { + return it->second; + } + return 0; +} diff --git a/mwe/events/src/loopManager.cpp b/mwe/events/src/loopManager.cpp new file mode 100644 index 0000000..8ecb932 --- /dev/null +++ b/mwe/events/src/loopManager.cpp @@ -0,0 +1,87 @@ +#include "loopManager.h" + +LoopManager::LoopManager() {} +void LoopManager::processInput() { + SDL_Event event; + SDL_PollEvent(&event); + switch (event.type) { + case SDL_QUIT: + gameRunning = false; + break; + case SDL_KEYDOWN: + triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); + break; + case SDL_MOUSEBUTTONDOWN: + int x, y; + SDL_GetMouseState(&x, &y); + triggerEvent(MousePressedEvent(x, y)); + break; + } +} +void LoopManager::setRunning(bool running) { this->gameRunning = running; } +void LoopManager::fixedUpdate() { + //fprintf(stderr, "fixed update\n"); +} +void LoopManager::loop() { + LoopTimer & timer = LoopTimer::getInstance(); + timer.start(); + + while (gameRunning) { + timer.update(); + + while (timer.getLag() >= timer.getFixedDeltaTime()) { + processInput(); + fixedUpdate(); + timer.advanceFixedUpdate(); + } + + update(); + render(); + + timer.enforceFrameRate(); + } + + window.destroyWindow(); +} +void onKey(const KeyPressedEvent & e) { + int keyCode = e.getKeyCode(); + std::cout << "keycode pressed: " << keyCode << std::endl; +} +void onMouse(const MousePressedEvent & e) { + fprintf(stderr, "mouse Position X: %d Y: %d\n", e.getMousePosition().first, + e.getMousePosition().second); +} +void LoopManager::setup() { + gameRunning = window.initWindow(); + LoopTimer::getInstance().start(); + LoopTimer::getInstance().setFPS(50); + EventHandler<KeyPressedEvent> callback = onKey; + subscribe<KeyPressedEvent>(callback, false); + EventHandler<MousePressedEvent> mouseCallback = onMouse; + subscribe<MousePressedEvent>(mouseCallback, false); + EventHandler<KeyPressedEvent> closeWindowCallback + = [this](const KeyPressedEvent & e) { + if (e.getKeyCode() == Escape) { + this->setRunning(false); + } + }; + subscribe<KeyPressedEvent>(closeWindowCallback, false); +} +void LoopManager::render() { + //fprintf(stderr, "**********render********** \n"); + if (gameRunning) { + //window.render(objectList); + } +} + +void LoopManager::update() { + //fprintf(stderr, "**********normal update********** \n"); + LoopTimer & timer = LoopTimer::getInstance(); + + float delta = timer.getDeltaTime(); + + // for (int i = 0; i < objectList.size(); i++) { + // objectList[i]->setX(objectList[i]->getX() + 50 * delta); + // objectList[i]->setY(objectList[i]->getY() + 50 * delta); + // } +} diff --git a/mwe/events/src/main.cpp b/mwe/events/src/main.cpp new file mode 100644 index 0000000..f7e0766 --- /dev/null +++ b/mwe/events/src/main.cpp @@ -0,0 +1,82 @@ +#include "customTypes.h" +#include "event.h" +#include "loopManager.h" +#include <SDL2/SDL.h> +#include <iostream> +#include <memory> +class PlayerDamagedEvent : public Event { +public: + PlayerDamagedEvent(int damage, int playerID) + : Event("PlayerDamaged"), damage(damage), playerID(playerID) {} + + REGISTER_EVENT_TYPE(PlayerDamagedEvent); + + int getDamage() const { return damage; } + int getPlayerID() const { return playerID; } + +private: + int damage; + int playerID; +}; +void onPlayerDamaged(const PlayerDamagedEvent & e) { + std::cout << "Player " << e.getPlayerID() << " took " << e.getDamage() + << " damage." << std::endl; +} + +void onKeyPressed1(const KeyPressedEvent & e) { + int keyCode = e.getKeyCode(); + fprintf(stderr, "first function KeyCode %d\n", keyCode); +} +void onKeyPressed(const KeyPressedEvent & e) { + int keyCode = e.getKeyCode(); + fprintf(stderr, "second function KeyCode %d\n", keyCode); +} +void CollisionHandler(const CollisionEvent & e) { + std::cout << "collision betwee object id: " + << e.getCollisionData().objectIdA + << " and id: " << e.getCollisionData().objectIdB << std::endl; +} +void testCollisionEvent() { + Collision testCollision(1, 2, {3, 4}, {5, 6}, 7.8f); + subscribe<CollisionEvent>(CollisionHandler, 1); + // EventHandler<PlayerDamagedEvent> + triggerEvent(CollisionEvent(testCollision), 1); +} +int main(int argc, char * args[]) { + LoopManager gameLoop; + // Create an event handler for KeyPressedEvent + // EventHandler<KeyPressedEvent> callback = [](const KeyPressedEvent& e) { + // onKeyPressed(e); + // }; + // custom event class poc + subscribe<PlayerDamagedEvent>(onPlayerDamaged); + triggerEvent(PlayerDamagedEvent(50, 1)); + subscribe<KeyPressedEvent>(onKeyPressed, 1, false); + subscribe<KeyPressedEvent>(onKeyPressed1, false); + // queueEvent(std::move(anotherKeyPressEvent)); + triggerEvent(KeyPressedEvent(42), 1); + + EventManager::getInstance().dispatchEvents(); + //collision event call + testCollisionEvent(); + + gameLoop.setup(); + gameLoop.loop(); + return 0; +} +// void collisionUpdate(){ +// int count; +// //iedere collision +// for (int i = 0; i < count; i++) +// { +// //trigger object 1 +// //triger object 2 +// triggerEvent(CollisionEvent(1,2),1); +// triggerEvent(CollisionEvent(1,2),2); +// } + +// } +// int main(){ + +// return 0; +// } diff --git a/mwe/events/src/timer.cpp b/mwe/events/src/timer.cpp new file mode 100644 index 0000000..0b89bf5 --- /dev/null +++ b/mwe/events/src/timer.cpp @@ -0,0 +1,53 @@ +#include "timer.h" + +LoopTimer::LoopTimer() {} +LoopTimer & LoopTimer::getInstance() { + static LoopTimer instance; + return instance; +} + +void LoopTimer::start() { + lastFrameTime = SDL_GetTicks64(); + elapsedTime = 0; + elapsedFixedTime = 0; + deltaTime = 0; +} + +// Update the timer, calculate deltaTime +void LoopTimer::update() { + uint64_t currentFrameTime = SDL_GetTicks64(); + deltaTime = (currentFrameTime - lastFrameTime) / 1000.0; + + if (deltaTime > maximumDeltaTime) { + deltaTime = maximumDeltaTime; + } + + elapsedTime += deltaTime; + lastFrameTime = currentFrameTime; +} + +double LoopTimer::getDeltaTime() const { return deltaTime; } +int LoopTimer::getCurrentTime() const { return SDL_GetTicks(); } + +void LoopTimer::advanceFixedUpdate() { elapsedFixedTime += fixedDeltaTime; } + +double LoopTimer::getFixedDeltaTime() const { return fixedDeltaTime; } + +void LoopTimer::setFPS(int FPS) { + this->FPS = FPS; + frameTargetTime = 1.0 / FPS; +} + +int LoopTimer::getFPS() const { return FPS; } + +void LoopTimer::enforceFrameRate() { + uint64_t currentFrameTime = SDL_GetTicks64(); + double frameDuration = (currentFrameTime - lastFrameTime) / 1000.0; + + if (frameDuration < frameTargetTime) { + uint32_t delayTime + = (uint32_t) ((frameTargetTime - frameDuration) * 1000.0); + SDL_Delay(delayTime); + } +} +double LoopTimer::getLag() const { return elapsedTime - elapsedFixedTime; } diff --git a/mwe/events/src/window.cpp b/mwe/events/src/window.cpp new file mode 100644 index 0000000..41eb85f --- /dev/null +++ b/mwe/events/src/window.cpp @@ -0,0 +1,29 @@ +#include "window.h" +WindowManager::WindowManager() {} +WindowManager::~WindowManager() { destroyWindow(); } +SDL_Renderer * WindowManager::getRenderer() { return renderer; } + +bool WindowManager::initWindow() { + if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { + fprintf(stderr, "Error inititalising SDL.\n"); + return false; + } + window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, + SCREEN_HEIGHT, SDL_WINDOW_SHOWN); + if (!window) { + fprintf(stderr, "Error creating SDL Window. \n"); + return false; + } + renderer = SDL_CreateRenderer(window, -1, 0); + if (!renderer) { + fprintf(stderr, "Error creating SDL renderer. \n"); + return false; + } + return true; +} +void WindowManager::destroyWindow() { + SDL_DestroyRenderer(renderer); + SDL_DestroyWindow(window); + SDL_Quit(); +} diff --git a/mwe/events/versions/delayBased.cpp b/mwe/events/versions/delayBased.cpp new file mode 100644 index 0000000..253a03a --- /dev/null +++ b/mwe/events/versions/delayBased.cpp @@ -0,0 +1,56 @@ +#include "loopManager.h" +#include "timer.h" +LoopManager::LoopManager() {} +void LoopManager::processInput() { + SDL_Event event; + SDL_PollEvent(&event); + switch (event.type) { + case SDL_QUIT: + gameRunning = false; + break; + case SDL_KEYDOWN: + if (event.key.keysym.sym == SDLK_ESCAPE) { + gameRunning = false; + } + break; + } +} +void LoopManager::loop() { + fprintf(stderr, "loop. \n"); + while (gameRunning) { + //Timer::getInstance().update(); + //deltaTime = Timer::getInstance().getDeltaTime(); + processInput(); + update(); + render(); + } + window.destroyWindow(); +} +void LoopManager::setup() { + gameRunning = window.initWindow(); + LoopTimer::getInstance().start(); + LoopTimer::getInstance().setFPS(210); + + for (int i = 0; i < 2; i++) { + GameObject * square2 + = new GameObject("square2", i * 40, i * 40, 20, 20, 0, 0); + objectList.push_back(square2); + } +} +void LoopManager::render() { + if (gameRunning) { + window.render(objectList); + } +} + +void LoopManager::update() { + LoopTimer & timer = LoopTimer::getInstance(); + timer.enforceFrameRate(); + timer.update(); + float delta = timer.getDeltaTime(); + + for (int i = 0; i < objectList.size(); i++) { + objectList[i]->setX(objectList[i]->getX() + 50 * delta); + objectList[i]->setY(objectList[i]->getY() + 50 * delta); + } +} |