aboutsummaryrefslogtreecommitdiff
path: root/mwe/events/src
diff options
context:
space:
mode:
authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-03 13:34:27 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-03 13:34:27 +0100
commit2585dc3cab48ccad0cfa0c63354662d656c86c46 (patch)
tree579851837f35842e5ed682c912c470d68df79183 /mwe/events/src
parent5deb950619dff9dde8b49520b23e3ce4001afbee (diff)
`make format`
Diffstat (limited to 'mwe/events/src')
-rw-r--r--mwe/events/src/event.cpp29
-rw-r--r--mwe/events/src/iKeyListener.cpp19
-rw-r--r--mwe/events/src/iMouseListener.cpp35
-rw-r--r--mwe/events/src/inputSystem.cpp162
-rw-r--r--mwe/events/src/keyListenerTest.cpp14
-rw-r--r--mwe/events/src/loopManager.cpp22
-rw-r--r--mwe/events/src/main.cpp13
-rw-r--r--mwe/events/src/mouseListenerTest.cpp26
-rw-r--r--mwe/events/src/uiObject.cpp30
-rw-r--r--mwe/events/src/uiRenderer.cpp170
-rw-r--r--mwe/events/src/window.cpp72
11 files changed, 287 insertions, 305 deletions
diff --git a/mwe/events/src/event.cpp b/mwe/events/src/event.cpp
index eae4d14..0c9f3ed 100644
--- a/mwe/events/src/event.cpp
+++ b/mwe/events/src/event.cpp
@@ -51,27 +51,20 @@ Collision CollisionEvent::getCollisionData() const {
return this->collisionData;
}
-TextSubmitEvent::TextSubmitEvent(std::string text)
- : text(text), Event("TextSubmitEvent") {
-
- }
+TextSubmitEvent::TextSubmitEvent(std::string text)
+ : text(text), Event("TextSubmitEvent") {}
-std::string TextSubmitEvent::getText() const {
- return this->text;
-}
-
-MouseReleasedEvent::MouseReleasedEvent(int x, int y, MouseButton button) : mouseX(x), mouseY(y), button(button),Event("MouseReleased"){
-
-}
-std::pair<int, int> MouseReleasedEvent::getMousePosition() const{
- return {mouseX,mouseY};
-}
-MouseClickEvent::MouseClickEvent(int x,int y,MouseButton button) : mouseX(x), mouseY(y), button(button),Event("MouseClickEvent"){
-
-}
-MouseMovedEvent::MouseMovedEvent(int x, int y) : mouseX(x), mouseY(y),Event("MouseMovedEvent"){
+std::string TextSubmitEvent::getText() const { return this->text; }
+MouseReleasedEvent::MouseReleasedEvent(int x, int y, MouseButton button)
+ : mouseX(x), mouseY(y), button(button), Event("MouseReleased") {}
+std::pair<int, int> MouseReleasedEvent::getMousePosition() const {
+ return {mouseX, mouseY};
}
+MouseClickEvent::MouseClickEvent(int x, int y, MouseButton button)
+ : mouseX(x), mouseY(y), button(button), Event("MouseClickEvent") {}
+MouseMovedEvent::MouseMovedEvent(int x, int y)
+ : mouseX(x), mouseY(y), Event("MouseMovedEvent") {}
std::pair<int, int> MouseClickEvent::getMousePosition() const {
return {mouseX, mouseY};
}
diff --git a/mwe/events/src/iKeyListener.cpp b/mwe/events/src/iKeyListener.cpp
index 59cc89a..0235fab 100644
--- a/mwe/events/src/iKeyListener.cpp
+++ b/mwe/events/src/iKeyListener.cpp
@@ -1,18 +1,19 @@
#include "iKeyListener.h"
-IKeyListener::~IKeyListener() {
- unsubscribeEvents();
-}
+IKeyListener::~IKeyListener() { unsubscribeEvents(); }
void IKeyListener::subscribeEvents(int listenerId) {
- keyPressedHandler = [this](const KeyPressedEvent& event) { this->onKeyPressed(event); };
- keyReleasedHandler = [this](const KeyReleasedEvent& event) { this->onKeyReleased(event); };
+ keyPressedHandler
+ = [this](const KeyPressedEvent & event) { this->onKeyPressed(event); };
+ keyReleasedHandler = [this](const KeyReleasedEvent & event) {
+ this->onKeyReleased(event);
+ };
- subscribe<KeyPressedEvent>(keyPressedHandler, listenerId);
- subscribe<KeyReleasedEvent>(keyReleasedHandler, listenerId);
+ subscribe<KeyPressedEvent>(keyPressedHandler, listenerId);
+ subscribe<KeyReleasedEvent>(keyReleasedHandler, listenerId);
}
void IKeyListener::unsubscribeEvents(int listenerId) {
- unsubscribe<KeyPressedEvent>(keyPressedHandler, listenerId);
- unsubscribe<KeyReleasedEvent>(keyReleasedHandler, listenerId);
+ unsubscribe<KeyPressedEvent>(keyPressedHandler, listenerId);
+ unsubscribe<KeyReleasedEvent>(keyReleasedHandler, listenerId);
}
diff --git a/mwe/events/src/iMouseListener.cpp b/mwe/events/src/iMouseListener.cpp
index 3239304..69d8c9f 100644
--- a/mwe/events/src/iMouseListener.cpp
+++ b/mwe/events/src/iMouseListener.cpp
@@ -1,23 +1,28 @@
#include "iMouseListener.h"
-IMouseListener::~IMouseListener() {
- unsubscribeEvents();
-}
+IMouseListener::~IMouseListener() { unsubscribeEvents(); }
void IMouseListener::subscribeEvents(int listenerId) {
- mouseClickHandler = [this](const MouseClickEvent& event) { this->onMouseClicked(event); };
- mousePressHandler = [this](const MousePressedEvent& event) { this->onMousePressed(event); };
- mouseReleaseHandler = [this](const MouseReleasedEvent& event) { this->onMouseReleased(event); };
- mouseMoveHandler = [this](const MouseMovedEvent& event) { this->onMouseMoved(event); };
+ mouseClickHandler = [this](const MouseClickEvent & event) {
+ this->onMouseClicked(event);
+ };
+ mousePressHandler = [this](const MousePressedEvent & event) {
+ this->onMousePressed(event);
+ };
+ mouseReleaseHandler = [this](const MouseReleasedEvent & event) {
+ this->onMouseReleased(event);
+ };
+ mouseMoveHandler
+ = [this](const MouseMovedEvent & event) { this->onMouseMoved(event); };
- subscribe<MouseClickEvent>(mouseClickHandler, listenerId);
- subscribe<MousePressedEvent>(mousePressHandler, listenerId);
- subscribe<MouseReleasedEvent>(mouseReleaseHandler, listenerId);
- subscribe<MouseMovedEvent>(mouseMoveHandler, listenerId);
+ subscribe<MouseClickEvent>(mouseClickHandler, listenerId);
+ subscribe<MousePressedEvent>(mousePressHandler, listenerId);
+ subscribe<MouseReleasedEvent>(mouseReleaseHandler, listenerId);
+ subscribe<MouseMovedEvent>(mouseMoveHandler, listenerId);
}
void IMouseListener::unsubscribeEvents(int listenerId) {
- unsubscribe<MouseClickEvent>(mouseClickHandler, listenerId);
- unsubscribe<MousePressedEvent>(mousePressHandler, listenerId);
- unsubscribe<MouseReleasedEvent>(mouseReleaseHandler, listenerId);
- unsubscribe<MouseMovedEvent>(mouseMoveHandler, listenerId);
+ unsubscribe<MouseClickEvent>(mouseClickHandler, listenerId);
+ unsubscribe<MousePressedEvent>(mousePressHandler, listenerId);
+ unsubscribe<MouseReleasedEvent>(mouseReleaseHandler, listenerId);
+ unsubscribe<MouseMovedEvent>(mouseMoveHandler, listenerId);
}
diff --git a/mwe/events/src/inputSystem.cpp b/mwe/events/src/inputSystem.cpp
index bb26e8b..b87b12e 100644
--- a/mwe/events/src/inputSystem.cpp
+++ b/mwe/events/src/inputSystem.cpp
@@ -2,98 +2,94 @@
InputSystem::InputSystem() {}
-void InputSystem::registerButton(Button* button) {
- buttons.push_back(button);
-}
-void InputSystem::registerTextInput(TextInput* input) {
- textInputs.push_back(input);
-}
-void InputSystem::registerText(Text* label) {
- texts.push_back(label);
+void InputSystem::registerButton(Button * button) { buttons.push_back(button); }
+void InputSystem::registerTextInput(TextInput * input) {
+ textInputs.push_back(input);
}
+void InputSystem::registerText(Text * label) { texts.push_back(label); }
void InputSystem::processInput() {
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_QUIT:
- triggerEvent(ShutDownEvent());
- break;
- case SDL_KEYDOWN:
- triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym)));
- processKeyPress(event.key.keysym.sym);
- break;
- case SDL_TEXTINPUT:
- // Process typed characters
- processTextInput(event.text.text);
- break;
- case SDL_MOUSEBUTTONDOWN: {
- int mouseX, mouseY;
- SDL_GetMouseState(&mouseX, &mouseY);
- processMouseClick(mouseX, mouseY);
- triggerEvent(MousePressedEvent(mouseX, mouseY));
- break;
- }
- }
- }
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ triggerEvent(ShutDownEvent());
+ break;
+ case SDL_KEYDOWN:
+ triggerEvent(
+ KeyPressedEvent(getCustomKey(event.key.keysym.sym)));
+ processKeyPress(event.key.keysym.sym);
+ break;
+ case SDL_TEXTINPUT:
+ // Process typed characters
+ processTextInput(event.text.text);
+ break;
+ case SDL_MOUSEBUTTONDOWN: {
+ int mouseX, mouseY;
+ SDL_GetMouseState(&mouseX, &mouseY);
+ processMouseClick(mouseX, mouseY);
+ triggerEvent(MousePressedEvent(mouseX, mouseY));
+ break;
+ }
+ }
+ }
}
-
void InputSystem::processMouseClick(int mouseX, int mouseY) {
- for (auto* button : buttons) {
- if (mouseX >= button->x && mouseX <= (button->x + button->width) &&
- mouseY >= button->y && mouseY <= (button->y + button->height)) {
- button->onClick();
- }
- }
- for(auto* textInput : textInputs){
- if (mouseX >= textInput->x && mouseX <= textInput->x + textInput->width &&
- mouseY >= textInput->y && mouseY <= textInput->y + textInput->height) {
- textInput->isActive = true;
- } else {
- textInput->isActive = false;
- }
+ for (auto * button : buttons) {
+ if (mouseX >= button->x && mouseX <= (button->x + button->width)
+ && mouseY >= button->y && mouseY <= (button->y + button->height)) {
+ button->onClick();
+ }
+ }
+ for (auto * textInput : textInputs) {
+ if (mouseX >= textInput->x && mouseX <= textInput->x + textInput->width
+ && mouseY >= textInput->y
+ && mouseY <= textInput->y + textInput->height) {
+ textInput->isActive = true;
+ } else {
+ textInput->isActive = false;
+ }
}
}
void InputSystem::processKeyPress(Keycode key) {
- // for (auto* textInput : textInputs) {
- // if (textInput->isActive) {
- // if (key == SDLK_RETURN || key == SDLK_KP_ENTER) {
- // // Submit the text
- // if (textInput->onSubmit) {
- // textInput->onSubmit();
- // }
- // }
- // else if (key == SDLK_BACKSPACE) {
- // // Handle backspace
- // if (!textInput->textBuffer.empty() && textInput->caretPosition > 0) {
- // textInput->textBuffer.erase(textInput->caretPosition - 1, 1);
- // textInput->caretPosition--;
- // }
- // }
- // else if (key == SDLK_LEFT) {
- // // Move caret left
- // if (textInput->caretPosition > 0) {
- // textInput->caretPosition--;
- // }
- // }
- // else if (key == SDLK_RIGHT) {
- // // Move caret right
- // if (textInput->caretPosition < textInput->textBuffer.size()) {
- // textInput->caretPosition++;
- // }
- // }
- // }
- // }
+ // for (auto* textInput : textInputs) {
+ // if (textInput->isActive) {
+ // if (key == SDLK_RETURN || key == SDLK_KP_ENTER) {
+ // // Submit the text
+ // if (textInput->onSubmit) {
+ // textInput->onSubmit();
+ // }
+ // }
+ // else if (key == SDLK_BACKSPACE) {
+ // // Handle backspace
+ // if (!textInput->textBuffer.empty() && textInput->caretPosition > 0) {
+ // textInput->textBuffer.erase(textInput->caretPosition - 1, 1);
+ // textInput->caretPosition--;
+ // }
+ // }
+ // else if (key == SDLK_LEFT) {
+ // // Move caret left
+ // if (textInput->caretPosition > 0) {
+ // textInput->caretPosition--;
+ // }
+ // }
+ // else if (key == SDLK_RIGHT) {
+ // // Move caret right
+ // if (textInput->caretPosition < textInput->textBuffer.size()) {
+ // textInput->caretPosition++;
+ // }
+ // }
+ // }
+ // }
}
-void InputSystem::processTextInput(const std::string& text) {
- // for (auto* textInput : textInputs) {
- // if (textInput->isActive) {
- // // Insert text at caret position
- // textInput->textBuffer.insert(textInput->caretPosition, text);
- // textInput->caretPosition += text.length();
- // }
- // }
+void InputSystem::processTextInput(const std::string & text) {
+ // for (auto* textInput : textInputs) {
+ // if (textInput->isActive) {
+ // // Insert text at caret position
+ // textInput->textBuffer.insert(textInput->caretPosition, text);
+ // textInput->caretPosition += text.length();
+ // }
+ // }
}
-
diff --git a/mwe/events/src/keyListenerTest.cpp b/mwe/events/src/keyListenerTest.cpp
index 90b92a5..8446dfa 100644
--- a/mwe/events/src/keyListenerTest.cpp
+++ b/mwe/events/src/keyListenerTest.cpp
@@ -1,17 +1,15 @@
#include "keyListenerTest.h"
KeyListenerTest::KeyListenerTest(int listenerId) {
- subscribeEvents(listenerId);
+ subscribeEvents(listenerId);
}
-KeyListenerTest::~KeyListenerTest() {
- unsubscribeEvents();
-}
+KeyListenerTest::~KeyListenerTest() { unsubscribeEvents(); }
-void KeyListenerTest::onKeyPressed(const KeyPressedEvent& event) {
- std::cout << "Key pressed: " << event.getKeyCode() << std::endl;
+void KeyListenerTest::onKeyPressed(const KeyPressedEvent & event) {
+ std::cout << "Key pressed: " << event.getKeyCode() << std::endl;
}
-void KeyListenerTest::onKeyReleased(const KeyReleasedEvent& event) {
- std::cout << "Key released: " << event.getKeyCode() << std::endl;
+void KeyListenerTest::onKeyReleased(const KeyReleasedEvent & event) {
+ std::cout << "Key released: " << event.getKeyCode() << std::endl;
}
diff --git a/mwe/events/src/loopManager.cpp b/mwe/events/src/loopManager.cpp
index f673d44..0b7d888 100644
--- a/mwe/events/src/loopManager.cpp
+++ b/mwe/events/src/loopManager.cpp
@@ -1,8 +1,8 @@
#include "loopManager.h"
-LoopManager::LoopManager()
- : inputSystem(std::make_unique<InputSystem>()){
- shutdownHandler = [this](const ShutDownEvent& event) { this->onShutdown(event); };
+LoopManager::LoopManager() : inputSystem(std::make_unique<InputSystem>()) {
+ shutdownHandler
+ = [this](const ShutDownEvent & event) { this->onShutdown(event); };
subscribe(shutdownHandler);
}
void LoopManager::processInput() {
@@ -70,22 +70,20 @@ void LoopManager::setup() {
}
};
subscribe<KeyPressedEvent>(closeWindowCallback, false);
- Button* testButton = new Button(200,200);
- testButton->color = {100,0,100};
- testButton->onClick = []() {
- std::cout << "Button was clicked" << std::endl;
- };
+ Button * testButton = new Button(200, 200);
+ testButton->color = {100, 0, 100};
+ testButton->onClick
+ = []() { std::cout << "Button was clicked" << std::endl; };
testButton->x = 200;
testButton->y = 200;
inputSystem->registerButton(testButton);
window.addUIObject(testButton);
-
- TextInput* testInput = new TextInput(200,200);
+ TextInput * testInput = new TextInput(200, 200);
testInput->x = 100;
testInput->y = 100;
- testInput->backgroundColor = {20,50,80};
+ testInput->backgroundColor = {20, 50, 80};
inputSystem->registerTextInput(testInput);
window.addUIObject(testInput);
}
@@ -95,7 +93,7 @@ void LoopManager::render() {
window.renderUIObjects();
}
}
-void LoopManager::onShutdown(const ShutDownEvent& e){
+void LoopManager::onShutdown(const ShutDownEvent & e) {
this->gameRunning = false;
}
void LoopManager::update() {
diff --git a/mwe/events/src/main.cpp b/mwe/events/src/main.cpp
index 972fc70..d49cf74 100644
--- a/mwe/events/src/main.cpp
+++ b/mwe/events/src/main.cpp
@@ -1,16 +1,13 @@
#include "customTypes.h"
#include "event.h"
-#include "loopManager.h"
-#include <SDL2/SDL.h>
-#include <iostream>
-#include <memory>
-#include "loopManager.h"
-#include "event.h"
-#include "customTypes.h"
#include "iKeyListener.h"
#include "iMouseListener.h"
#include "keyListenerTest.h"
+#include "loopManager.h"
#include "mouseListenerTest.h"
+#include <SDL2/SDL.h>
+#include <iostream>
+#include <memory>
class PlayerDamagedEvent : public Event {
public:
PlayerDamagedEvent(int damage, int playerID)
@@ -53,7 +50,7 @@ int main(int argc, char * args[]) {
LoopManager gameLoop;
int testListenerId = 0;
KeyListenerTest keyListener(testListenerId);
- MouseListenerTest mouseListener(testListenerId);
+ MouseListenerTest mouseListener(testListenerId);
// custom event class poc
subscribe<PlayerDamagedEvent>(onPlayerDamaged);
triggerEvent(PlayerDamagedEvent(50, 1));
diff --git a/mwe/events/src/mouseListenerTest.cpp b/mwe/events/src/mouseListenerTest.cpp
index 4b3aa3e..a2a7e6d 100644
--- a/mwe/events/src/mouseListenerTest.cpp
+++ b/mwe/events/src/mouseListenerTest.cpp
@@ -1,25 +1,27 @@
#include "mouseListenerTest.h"
MouseListenerTest::MouseListenerTest(int listenerId) {
- subscribeEvents(listenerId);
+ subscribeEvents(listenerId);
}
-MouseListenerTest::~MouseListenerTest() {
- unsubscribeEvents();
-}
+MouseListenerTest::~MouseListenerTest() { unsubscribeEvents(); }
-void MouseListenerTest::onMouseClicked(const MouseClickEvent& event) {
- std::cout << "Mouse clicked at: (" << event.getMousePosition().first << ", " << event.getMousePosition().second << ")" << std::endl;
+void MouseListenerTest::onMouseClicked(const MouseClickEvent & event) {
+ std::cout << "Mouse clicked at: (" << event.getMousePosition().first << ", "
+ << event.getMousePosition().second << ")" << std::endl;
}
-void MouseListenerTest::onMousePressed(const MousePressedEvent& event) {
- std::cout << "Mouse button pressed at: (" << event.getMousePosition().first << ", " << event.getMousePosition().second << ")" << std::endl;
+void MouseListenerTest::onMousePressed(const MousePressedEvent & event) {
+ std::cout << "Mouse button pressed at: (" << event.getMousePosition().first
+ << ", " << event.getMousePosition().second << ")" << std::endl;
}
-void MouseListenerTest::onMouseReleased(const MouseReleasedEvent& event) {
- std::cout << "Mouse button released at: (" << event.getMousePosition().first << ", " << event.getMousePosition().second << ")" << std::endl;
+void MouseListenerTest::onMouseReleased(const MouseReleasedEvent & event) {
+ std::cout << "Mouse button released at: (" << event.getMousePosition().first
+ << ", " << event.getMousePosition().second << ")" << std::endl;
}
-void MouseListenerTest::onMouseMoved(const MouseMovedEvent& event) {
- std::cout << "Mouse moved to: (" << event.getMousePosition().first << ", " << event.getMousePosition().second << ")" << std::endl;
+void MouseListenerTest::onMouseMoved(const MouseMovedEvent & event) {
+ std::cout << "Mouse moved to: (" << event.getMousePosition().first << ", "
+ << event.getMousePosition().second << ")" << std::endl;
}
diff --git a/mwe/events/src/uiObject.cpp b/mwe/events/src/uiObject.cpp
index 31ff486..8405469 100644
--- a/mwe/events/src/uiObject.cpp
+++ b/mwe/events/src/uiObject.cpp
@@ -1,28 +1,24 @@
#include "uiObject.h"
// Constructor for UIObject
-UIObject::UIObject(int width, int height)
- : width(width), height(height){
-
- }
+UIObject::UIObject(int width, int height) : width(width), height(height) {}
// Constructor for Button
-Button::Button(int width, int height)
- : UIObject(width, height) {
-}
+Button::Button(int width, int height) : UIObject(width, height) {}
Text::Text(int width, int height)
- : UIObject(width, height), size(12), font(nullptr), color{255, 255, 255} { // Default size and color
- alignment.horizontal = Alignment::Horizontal::CENTER;
- alignment.vertical = Alignment::Vertical::MIDDLE;
- alignment.mode = Alignment::PositioningMode::RELATIVE;
+ : UIObject(width, height), size(12), font(nullptr),
+ color{255, 255, 255} { // Default size and color
+ alignment.horizontal = Alignment::Horizontal::CENTER;
+ alignment.vertical = Alignment::Vertical::MIDDLE;
+ alignment.mode = Alignment::PositioningMode::RELATIVE;
}
TextInput::TextInput(int width, int height)
- : UIObject(width, height), textBuffer(""), placeholder(""),
- isActive(false), textColor{255, 255, 255}, backgroundColor{0, 0, 0}, maxLength(100), font(nullptr) {
- alignment.horizontal = Alignment::Horizontal::LEFT;
- alignment.vertical = Alignment::Vertical::TOP;
- alignment.mode = Alignment::PositioningMode::RELATIVE;
+ : UIObject(width, height), textBuffer(""), placeholder(""), isActive(false),
+ textColor{255, 255, 255}, backgroundColor{0, 0, 0}, maxLength(100),
+ font(nullptr) {
+ alignment.horizontal = Alignment::Horizontal::LEFT;
+ alignment.vertical = Alignment::Vertical::TOP;
+ alignment.mode = Alignment::PositioningMode::RELATIVE;
}
-
diff --git a/mwe/events/src/uiRenderer.cpp b/mwe/events/src/uiRenderer.cpp
index dbe8dfe..9fec272 100644
--- a/mwe/events/src/uiRenderer.cpp
+++ b/mwe/events/src/uiRenderer.cpp
@@ -1,103 +1,107 @@
#include "uiRenderer.h"
// Constructor
-UIRenderer::UIRenderer(SDL_Renderer* renderer) : renderer(renderer) {}
+UIRenderer::UIRenderer(SDL_Renderer * renderer) : renderer(renderer) {}
// Render function
-void UIRenderer::render(UIObject* uiObject) {
- if (Button* button = dynamic_cast<Button*>(uiObject)) {
- renderButton(button);
- } else if (Text* text = dynamic_cast<Text*>(uiObject)) {
- renderText(text);
- } else if (TextInput* textInput = dynamic_cast<TextInput*>(uiObject)) {
- renderTextInput(textInput);
- }
+void UIRenderer::render(UIObject * uiObject) {
+ if (Button * button = dynamic_cast<Button *>(uiObject)) {
+ renderButton(button);
+ } else if (Text * text = dynamic_cast<Text *>(uiObject)) {
+ renderText(text);
+ } else if (TextInput * textInput = dynamic_cast<TextInput *>(uiObject)) {
+ renderTextInput(textInput);
+ }
}
// Private helper function to render a Button
-void UIRenderer::renderButton(Button* button) {
- SDL_Rect buttonRect = {button->x, button->y, button->width, button->height};
- SDL_SetRenderDrawColor(renderer, 100, 100, 255, 255); // Button color
- SDL_RenderFillRect(renderer, &buttonRect);
+void UIRenderer::renderButton(Button * button) {
+ SDL_Rect buttonRect = {button->x, button->y, button->width, button->height};
+ SDL_SetRenderDrawColor(renderer, 100, 100, 255, 255); // Button color
+ SDL_RenderFillRect(renderer, &buttonRect);
}
// Private helper function to render a Text
-void UIRenderer::renderText(Text* text) {
- if (text->font != nullptr) {
- SDL_Color sdlColor = {text->color.red, text->color.green, text->color.blue, 255};
- SDL_Surface* textSurface = TTF_RenderText_Blended(text->font, text->text.c_str(), sdlColor);
- if (!textSurface) {
- std::cerr << "Error creating text surface: " << TTF_GetError() << std::endl;
- return;
- }
+void UIRenderer::renderText(Text * text) {
+ if (text->font != nullptr) {
+ SDL_Color sdlColor
+ = {text->color.red, text->color.green, text->color.blue, 255};
+ SDL_Surface * textSurface
+ = TTF_RenderText_Blended(text->font, text->text.c_str(), sdlColor);
+ if (!textSurface) {
+ std::cerr << "Error creating text surface: " << TTF_GetError()
+ << std::endl;
+ return;
+ }
- SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
- if (!textTexture) {
- std::cerr << "Error creating texture from surface: " << SDL_GetError() << std::endl;
- SDL_FreeSurface(textSurface);
- return;
- }
+ SDL_Texture * textTexture
+ = SDL_CreateTextureFromSurface(renderer, textSurface);
+ if (!textTexture) {
+ std::cerr << "Error creating texture from surface: "
+ << SDL_GetError() << std::endl;
+ SDL_FreeSurface(textSurface);
+ return;
+ }
- SDL_Rect textRect = {text->x, text->y, textSurface->w, textSurface->h};
- SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
- SDL_FreeSurface(textSurface);
- SDL_DestroyTexture(textTexture);
- }
+ SDL_Rect textRect = {text->x, text->y, textSurface->w, textSurface->h};
+ SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
+ SDL_FreeSurface(textSurface);
+ SDL_DestroyTexture(textTexture);
+ }
}
-void UIRenderer::renderTextInput(TextInput* textInput) {
- // // Check if textInput or renderer is null to avoid segmentation faults
- // if (!textInput || !renderer) {
- // std::cerr << "Error: Null pointer detected for textInput or renderer." << std::endl;
- // return;
- // }
+void UIRenderer::renderTextInput(TextInput * textInput) {
+ // // Check if textInput or renderer is null to avoid segmentation faults
+ // if (!textInput || !renderer) {
+ // std::cerr << "Error: Null pointer detected for textInput or renderer." << std::endl;
+ // return;
+ // }
- // // Render the background rectangle for the text input
- // SDL_Rect inputRect = {textInput->x, textInput->y, textInput->width, textInput->height};
- // SDL_SetRenderDrawColor(renderer, textInput->backgroundColor.red, textInput->backgroundColor.green, textInput->backgroundColor.blue, 255);
- // SDL_RenderFillRect(renderer, &inputRect);
+ // // Render the background rectangle for the text input
+ // SDL_Rect inputRect = {textInput->x, textInput->y, textInput->width, textInput->height};
+ // SDL_SetRenderDrawColor(renderer, textInput->backgroundColor.red, textInput->backgroundColor.green, textInput->backgroundColor.blue, 255);
+ // SDL_RenderFillRect(renderer, &inputRect);
- // // Check if font is valid
- // if (!textInput->font) {
- // std::cerr << "Error: Font is not loaded for textInput." << std::endl;
- // return;
- // }
+ // // Check if font is valid
+ // if (!textInput->font) {
+ // std::cerr << "Error: Font is not loaded for textInput." << std::endl;
+ // return;
+ // }
- // SDL_Color sdlColor = {textInput->textColor.red, textInput->textColor.green, textInput->textColor.blue, 255};
+ // SDL_Color sdlColor = {textInput->textColor.red, textInput->textColor.green, textInput->textColor.blue, 255};
- // if (!textInput->textBuffer.empty()) {
- // // Render the text in the input field
- // SDL_Surface* textSurface = TTF_RenderText_Blended(textInput->font, textInput->textBuffer.c_str(), sdlColor);
- // if (textSurface) {
- // SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
- // if (textTexture) {
- // SDL_Rect textRect = {textInput->x + 5, textInput->y + 5, textSurface->w, textSurface->h};
- // SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
- // SDL_DestroyTexture(textTexture);
- // } else {
- // std::cerr << "Error: Unable to create texture from text surface." << std::endl;
- // }
- // SDL_FreeSurface(textSurface);
- // } else {
- // std::cerr << "Error: Unable to create text surface." << std::endl;
- // }
- // } else if (!textInput->placeholder.empty()) {
- // // Render the placeholder text
- // SDL_Color placeholderColor = {128, 128, 128, 255}; // Light gray for placeholder
- // SDL_Surface* placeholderSurface = TTF_RenderText_Blended(textInput->font, textInput->placeholder.c_str(), placeholderColor);
- // if (placeholderSurface) {
- // SDL_Texture* placeholderTexture = SDL_CreateTextureFromSurface(renderer, placeholderSurface);
- // if (placeholderTexture) {
- // SDL_Rect placeholderRect = {textInput->x + 5, textInput->y + 5, placeholderSurface->w, placeholderSurface->h};
- // SDL_RenderCopy(renderer, placeholderTexture, nullptr, &placeholderRect);
- // SDL_DestroyTexture(placeholderTexture);
- // } else {
- // std::cerr << "Error: Unable to create texture from placeholder surface." << std::endl;
- // }
- // SDL_FreeSurface(placeholderSurface);
- // } else {
- // std::cerr << "Error: Unable to create placeholder surface." << std::endl;
- // }
- // }
+ // if (!textInput->textBuffer.empty()) {
+ // // Render the text in the input field
+ // SDL_Surface* textSurface = TTF_RenderText_Blended(textInput->font, textInput->textBuffer.c_str(), sdlColor);
+ // if (textSurface) {
+ // SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
+ // if (textTexture) {
+ // SDL_Rect textRect = {textInput->x + 5, textInput->y + 5, textSurface->w, textSurface->h};
+ // SDL_RenderCopy(renderer, textTexture, nullptr, &textRect);
+ // SDL_DestroyTexture(textTexture);
+ // } else {
+ // std::cerr << "Error: Unable to create texture from text surface." << std::endl;
+ // }
+ // SDL_FreeSurface(textSurface);
+ // } else {
+ // std::cerr << "Error: Unable to create text surface." << std::endl;
+ // }
+ // } else if (!textInput->placeholder.empty()) {
+ // // Render the placeholder text
+ // SDL_Color placeholderColor = {128, 128, 128, 255}; // Light gray for placeholder
+ // SDL_Surface* placeholderSurface = TTF_RenderText_Blended(textInput->font, textInput->placeholder.c_str(), placeholderColor);
+ // if (placeholderSurface) {
+ // SDL_Texture* placeholderTexture = SDL_CreateTextureFromSurface(renderer, placeholderSurface);
+ // if (placeholderTexture) {
+ // SDL_Rect placeholderRect = {textInput->x + 5, textInput->y + 5, placeholderSurface->w, placeholderSurface->h};
+ // SDL_RenderCopy(renderer, placeholderTexture, nullptr, &placeholderRect);
+ // SDL_DestroyTexture(placeholderTexture);
+ // } else {
+ // std::cerr << "Error: Unable to create texture from placeholder surface." << std::endl;
+ // }
+ // SDL_FreeSurface(placeholderSurface);
+ // } else {
+ // std::cerr << "Error: Unable to create placeholder surface." << std::endl;
+ // }
+ // }
}
-
diff --git a/mwe/events/src/window.cpp b/mwe/events/src/window.cpp
index 7192e6b..f482b7f 100644
--- a/mwe/events/src/window.cpp
+++ b/mwe/events/src/window.cpp
@@ -1,56 +1,48 @@
#include "window.h"
#include <iostream>
+WindowManager::WindowManager() { this->uiRenderer = nullptr; }
-WindowManager::WindowManager() {
- this->uiRenderer = nullptr;
-}
-
-
-WindowManager::~WindowManager() {
- destroyWindow();
-}
+WindowManager::~WindowManager() { destroyWindow(); }
bool WindowManager::initWindow() {
- if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
- std::cerr << "Error initializing SDL.\n";
- return false;
- }
-
- window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED,
- SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
- SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
- if (!window) {
- std::cerr << "Error creating SDL Window.\n";
- return false;
- }
-
- renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
- if (!renderer) {
- std::cerr << "Error creating SDL renderer.\n";
- return false;
- }
-
- uiRenderer = new UIRenderer(renderer);
- return true;
+ if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
+ std::cerr << "Error initializing SDL.\n";
+ return false;
+ }
+
+ window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
+ SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
+ if (!window) {
+ std::cerr << "Error creating SDL Window.\n";
+ return false;
+ }
+
+ renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
+ if (!renderer) {
+ std::cerr << "Error creating SDL renderer.\n";
+ return false;
+ }
+
+ uiRenderer = new UIRenderer(renderer);
+ return true;
}
void WindowManager::destroyWindow() {
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
- SDL_Quit();
+ SDL_DestroyRenderer(renderer);
+ SDL_DestroyWindow(window);
+ SDL_Quit();
}
-SDL_Renderer* WindowManager::getRenderer() {
- return renderer;
-}
-void WindowManager::addUIObject(UIObject* uiObject) {
- uiObjects.push_back(uiObject);
+SDL_Renderer * WindowManager::getRenderer() { return renderer; }
+void WindowManager::addUIObject(UIObject * uiObject) {
+ uiObjects.push_back(uiObject);
}
void WindowManager::renderUIObjects() {
- for (UIObject* obj : uiObjects) {
- uiRenderer->render(obj);
- }
+ for (UIObject * obj : uiObjects) {
+ uiRenderer->render(obj);
+ }
SDL_RenderPresent(this->renderer);
}