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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:31:05 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:31:05 +0100
commit63d50eea4e389e73e26f41452829dd48e6190c70 (patch)
tree82a8ef7a28fe7e069dbe9830adc28fd49dd85846 /mwe/events/src/window.cpp
parent06f65659fc6ffde7cabd2135040cbfbf089e5a24 (diff)
parent2585dc3cab48ccad0cfa0c63354662d656c86c46 (diff)
Merge branch 'master' of github.com:lonkaars/crepe
Diffstat (limited to 'mwe/events/src/window.cpp')
-rw-r--r--mwe/events/src/window.cpp31
1 files changed, 25 insertions, 6 deletions
diff --git a/mwe/events/src/window.cpp b/mwe/events/src/window.cpp
index 41eb85f..f482b7f 100644
--- a/mwe/events/src/window.cpp
+++ b/mwe/events/src/window.cpp
@@ -1,29 +1,48 @@
#include "window.h"
-WindowManager::WindowManager() {}
+#include <iostream>
+
+WindowManager::WindowManager() { this->uiRenderer = nullptr; }
+
WindowManager::~WindowManager() { destroyWindow(); }
-SDL_Renderer * WindowManager::getRenderer() { return renderer; }
bool WindowManager::initWindow() {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
- fprintf(stderr, "Error inititalising SDL.\n");
+ std::cerr << "Error initializing SDL.\n";
return false;
}
+
window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (!window) {
- fprintf(stderr, "Error creating SDL Window. \n");
+ std::cerr << "Error creating SDL Window.\n";
return false;
}
- renderer = SDL_CreateRenderer(window, -1, 0);
+
+ renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
- fprintf(stderr, "Error creating SDL renderer. \n");
+ std::cerr << "Error creating SDL renderer.\n";
return false;
}
+
+ uiRenderer = new UIRenderer(renderer);
return true;
}
+
void WindowManager::destroyWindow() {
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
+
+SDL_Renderer * WindowManager::getRenderer() { return renderer; }
+void WindowManager::addUIObject(UIObject * uiObject) {
+ uiObjects.push_back(uiObject);
+}
+
+void WindowManager::renderUIObjects() {
+ for (UIObject * obj : uiObjects) {
+ uiRenderer->render(obj);
+ }
+ SDL_RenderPresent(this->renderer);
+}