diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:12:47 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-05 16:12:47 +0100 |
commit | e36ea050972fcaaf3d85d672755bad4ebb2dcd80 (patch) | |
tree | 5145e0b66650eea1df301106b7d197a586be65f3 /mwe/events/src/window.cpp | |
parent | 333b07775be1ef20fdb5909672c1e4dcabec1b40 (diff) | |
parent | b770475741b7c33d57331f3139c55a3f237ad274 (diff) |
merge `master` into `loek/savemgr`
Diffstat (limited to 'mwe/events/src/window.cpp')
-rw-r--r-- | mwe/events/src/window.cpp | 31 |
1 files changed, 25 insertions, 6 deletions
diff --git a/mwe/events/src/window.cpp b/mwe/events/src/window.cpp index 41eb85f..f482b7f 100644 --- a/mwe/events/src/window.cpp +++ b/mwe/events/src/window.cpp @@ -1,29 +1,48 @@ #include "window.h" -WindowManager::WindowManager() {} +#include <iostream> + +WindowManager::WindowManager() { this->uiRenderer = nullptr; } + WindowManager::~WindowManager() { destroyWindow(); } -SDL_Renderer * WindowManager::getRenderer() { return renderer; } bool WindowManager::initWindow() { if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { - fprintf(stderr, "Error inititalising SDL.\n"); + std::cerr << "Error initializing SDL.\n"; return false; } + window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if (!window) { - fprintf(stderr, "Error creating SDL Window. \n"); + std::cerr << "Error creating SDL Window.\n"; return false; } - renderer = SDL_CreateRenderer(window, -1, 0); + + renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (!renderer) { - fprintf(stderr, "Error creating SDL renderer. \n"); + std::cerr << "Error creating SDL renderer.\n"; return false; } + + uiRenderer = new UIRenderer(renderer); return true; } + void WindowManager::destroyWindow() { SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); } + +SDL_Renderer * WindowManager::getRenderer() { return renderer; } +void WindowManager::addUIObject(UIObject * uiObject) { + uiObjects.push_back(uiObject); +} + +void WindowManager::renderUIObjects() { + for (UIObject * obj : uiObjects) { + uiRenderer->render(obj); + } + SDL_RenderPresent(this->renderer); +} |