diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-04 08:31:05 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-04 08:31:05 +0100 |
commit | 63d50eea4e389e73e26f41452829dd48e6190c70 (patch) | |
tree | 82a8ef7a28fe7e069dbe9830adc28fd49dd85846 /mwe/events/src/window.cpp | |
parent | 06f65659fc6ffde7cabd2135040cbfbf089e5a24 (diff) | |
parent | 2585dc3cab48ccad0cfa0c63354662d656c86c46 (diff) |
Merge branch 'master' of github.com:lonkaars/crepe
Diffstat (limited to 'mwe/events/src/window.cpp')
-rw-r--r-- | mwe/events/src/window.cpp | 31 |
1 files changed, 25 insertions, 6 deletions
diff --git a/mwe/events/src/window.cpp b/mwe/events/src/window.cpp index 41eb85f..f482b7f 100644 --- a/mwe/events/src/window.cpp +++ b/mwe/events/src/window.cpp @@ -1,29 +1,48 @@ #include "window.h" -WindowManager::WindowManager() {} +#include <iostream> + +WindowManager::WindowManager() { this->uiRenderer = nullptr; } + WindowManager::~WindowManager() { destroyWindow(); } -SDL_Renderer * WindowManager::getRenderer() { return renderer; } bool WindowManager::initWindow() { if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { - fprintf(stderr, "Error inititalising SDL.\n"); + std::cerr << "Error initializing SDL.\n"; return false; } + window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if (!window) { - fprintf(stderr, "Error creating SDL Window. \n"); + std::cerr << "Error creating SDL Window.\n"; return false; } - renderer = SDL_CreateRenderer(window, -1, 0); + + renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (!renderer) { - fprintf(stderr, "Error creating SDL renderer. \n"); + std::cerr << "Error creating SDL renderer.\n"; return false; } + + uiRenderer = new UIRenderer(renderer); return true; } + void WindowManager::destroyWindow() { SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); } + +SDL_Renderer * WindowManager::getRenderer() { return renderer; } +void WindowManager::addUIObject(UIObject * uiObject) { + uiObjects.push_back(uiObject); +} + +void WindowManager::renderUIObjects() { + for (UIObject * obj : uiObjects) { + uiRenderer->render(obj); + } + SDL_RenderPresent(this->renderer); +} |