diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-24 10:53:02 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-24 10:53:02 +0200 |
commit | a8a7ff90dfd626ea76dd9e9fe00c7854a7b9f31f (patch) | |
tree | 2724ddce9d181770e7ca745900af76ed64194451 /mwe/events/src/main.cpp | |
parent | 39054829fa69bcfa2b468015dc3852a2f8deac9f (diff) | |
parent | b5e83d076f356c6d01b7bbc1f033db4850356c0d (diff) |
Merge branch 'wouter/events-poc' of github.com:lonkaars/crepe
Diffstat (limited to 'mwe/events/src/main.cpp')
-rw-r--r-- | mwe/events/src/main.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/mwe/events/src/main.cpp b/mwe/events/src/main.cpp new file mode 100644 index 0000000..3940c60 --- /dev/null +++ b/mwe/events/src/main.cpp @@ -0,0 +1,50 @@ +#include <SDL2/SDL.h> +#include <iostream> +#include <memory> +#include "loopManager.h" +#include "event.h" + +class PlayerDamagedEvent : public Event { +public: + PlayerDamagedEvent(int damage, int playerID) + : Event("PlayerDamaged"), damage(damage), playerID(playerID) {} + + REGISTER_EVENT_TYPE(PlayerDamagedEvent); + + int getDamage() const { return damage; } + int getPlayerID() const { return playerID; } + +private: + int damage; + int playerID; +}; +void onPlayerDamaged(const PlayerDamagedEvent& e) { + std::cout << "Player " << e.getPlayerID() << " took " << e.getDamage() << " damage." << std::endl; +} + +void onKeyPressed(const KeyPressedEvent& e) +{ + const int keyCode = e.getKeyCode(); + fprintf(stderr,"KeyCode %d\n",keyCode); +} +int main(int argc, char* args[]) { + LoopManager gameLoop; + // Create an event handler for KeyPressedEvent + // EventHandler<KeyPressedEvent> callback = [](const KeyPressedEvent& e) { + // onKeyPressed(e); + // }; + // custom event class poc + EventHandler<PlayerDamagedEvent> playerDamagedHandler = onPlayerDamaged; + subscribe<PlayerDamagedEvent>(playerDamagedHandler); + + triggerEvent(PlayerDamagedEvent(50, 1)); + //EventHandler<KeyPressedEvent> callback = onKeyPressed; + //subscribe<KeyPressedEvent>(callback,false); + std::unique_ptr<Event> anotherKeyPressEvent = std::make_unique<KeyPressedEvent>(65); + queueEvent(std::move(anotherKeyPressEvent)); + triggerEvent(KeyPressedEvent(42)); + EventManager::getInstance().dispatchEvents(); + gameLoop.setup(); + gameLoop.loop(); + return 0; +} |