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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-25 21:14:09 +0200
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-25 21:14:09 +0200
commit26bb39991aaebe3b7ef8869f217db490143bc0e6 (patch)
treee3ec5530e298257ef347f996f0a2c5a150d099f7 /mwe/events/src/main.cpp
parent15a4c4a1cf67e13be53ef423c51c56488f332ea9 (diff)
merge conflicts fixed
Diffstat (limited to 'mwe/events/src/main.cpp')
-rw-r--r--mwe/events/src/main.cpp25
1 files changed, 0 insertions, 25 deletions
diff --git a/mwe/events/src/main.cpp b/mwe/events/src/main.cpp
index 971ca35..d056f85 100644
--- a/mwe/events/src/main.cpp
+++ b/mwe/events/src/main.cpp
@@ -3,13 +3,9 @@
#include <SDL2/SDL.h>
#include <iostream>
#include <memory>
-<<<<<<< HEAD
#include "loopManager.h"
#include "event.h"
#include "customTypes.h"
-=======
-
->>>>>>> b3b762a34e7ccb4a0dcd041a693ac7180af16002
class PlayerDamagedEvent : public Event {
public:
PlayerDamagedEvent(int damage, int playerID)
@@ -17,15 +13,9 @@ public:
REGISTER_EVENT_TYPE(PlayerDamagedEvent);
-<<<<<<< HEAD
int getDamage() const { return damage; }
int getPlayerID() const { return playerID; }
-=======
- int getDamage() const { return damage; }
- int getPlayerID() const { return playerID; }
-
->>>>>>> b3b762a34e7ccb4a0dcd041a693ac7180af16002
private:
int damage;
int playerID;
@@ -35,7 +25,6 @@ void onPlayerDamaged(const PlayerDamagedEvent & e) {
<< " damage." << std::endl;
}
-<<<<<<< HEAD
void onKeyPressed1(const KeyPressedEvent& e)
{
int keyCode = e.getKeyCode();
@@ -54,11 +43,6 @@ void testCollisionEvent() {
subscribe<CollisionEvent>(CollisionHandler,1);
// EventHandler<PlayerDamagedEvent>
triggerEvent(CollisionEvent(testCollision), 1);
-=======
-void onKeyPressed(const KeyPressedEvent & e) {
- const int keyCode = e.getKeyCode();
- fprintf(stderr, "KeyCode %d\n", keyCode);
->>>>>>> b3b762a34e7ccb4a0dcd041a693ac7180af16002
}
int main(int argc, char * args[]) {
LoopManager gameLoop;
@@ -69,20 +53,11 @@ int main(int argc, char * args[]) {
// custom event class poc
subscribe<PlayerDamagedEvent>(onPlayerDamaged);
triggerEvent(PlayerDamagedEvent(50, 1));
-<<<<<<< HEAD
subscribe<KeyPressedEvent>(onKeyPressed,1,false);
subscribe<KeyPressedEvent>(onKeyPressed1,false);
// queueEvent(std::move(anotherKeyPressEvent));
triggerEvent(KeyPressedEvent(42), 1);
-=======
- //EventHandler<KeyPressedEvent> callback = onKeyPressed;
- //subscribe<KeyPressedEvent>(callback,false);
- std::unique_ptr<Event> anotherKeyPressEvent
- = std::make_unique<KeyPressedEvent>(65);
- queueEvent(std::move(anotherKeyPressEvent));
- triggerEvent(KeyPressedEvent(42));
->>>>>>> b3b762a34e7ccb4a0dcd041a693ac7180af16002
EventManager::getInstance().dispatchEvents();
//collision event call
testCollisionEvent();