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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-23 21:13:28 +0200 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-23 21:13:28 +0200 |
commit | 51c8a51b53a850265955a3e4bc45b40ad3f8c477 (patch) | |
tree | c52258a911e52d0a5469942e0a11e373e92af0a9 /mwe/events/src/loopManager.cpp | |
parent | 94d591b69c45470480db477bc4000ef35019e18b (diff) |
custom commit poc working
Diffstat (limited to 'mwe/events/src/loopManager.cpp')
-rw-r--r-- | mwe/events/src/loopManager.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/mwe/events/src/loopManager.cpp b/mwe/events/src/loopManager.cpp new file mode 100644 index 0000000..6defda0 --- /dev/null +++ b/mwe/events/src/loopManager.cpp @@ -0,0 +1,90 @@ +#include "loopManager.h" + +LoopManager::LoopManager() {} +void LoopManager::processInput() { + SDL_Event event; + SDL_PollEvent(&event); + switch (event.type) { + case SDL_QUIT: + gameRunning = false; + break; + case SDL_KEYDOWN: + triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); + break; + case SDL_MOUSEBUTTONDOWN: + int x, y; + SDL_GetMouseState(&x, &y); + triggerEvent(MousePressedEvent(x, y)); + break; + } +} +void LoopManager::setRunning(bool running){ + this->gameRunning = running; +} +void LoopManager::fixedUpdate() { + //fprintf(stderr, "fixed update\n"); +} +void LoopManager::loop() { + LoopTimer & timer = LoopTimer::getInstance(); + timer.start(); + + while (gameRunning) { + timer.update(); + + while (timer.getLag() >= timer.getFixedDeltaTime()) { + processInput(); + fixedUpdate(); + timer.advanceFixedUpdate(); + } + + update(); + render(); + + timer.enforceFrameRate(); + } + + window.destroyWindow(); +} +void onKey(const KeyPressedEvent& e) +{ + int keyCode = e.getKeyCode(); + std::cout << "keycode pressed: " << keyCode << std::endl; + +} +void onMouse(const MousePressedEvent& e){ + fprintf(stderr, "mouse Position X: %d Y: %d\n", e.getMousePosition().first, e.getMousePosition().second); +} +void LoopManager::setup() { + gameRunning = window.initWindow(); + LoopTimer::getInstance().start(); + LoopTimer::getInstance().setFPS(50); + EventHandler<KeyPressedEvent> callback = onKey; + subscribe<KeyPressedEvent>(callback,false); + EventHandler<MousePressedEvent> mouseCallback = onMouse; + subscribe<MousePressedEvent>(mouseCallback ,false); + EventHandler<KeyPressedEvent> closeWindowCallback = [this](const KeyPressedEvent& e) { + if(e.getKeyCode() == Escape){ + this->setRunning(false); + } + }; + subscribe<KeyPressedEvent>(closeWindowCallback,false); + +} +void LoopManager::render() { + //fprintf(stderr, "**********render********** \n"); + if (gameRunning) { + //window.render(objectList); + } +} + +void LoopManager::update() { + //fprintf(stderr, "**********normal update********** \n"); + LoopTimer & timer = LoopTimer::getInstance(); + + float delta = timer.getDeltaTime(); + + // for (int i = 0; i < objectList.size(); i++) { + // objectList[i]->setX(objectList[i]->getX() + 50 * delta); + // objectList[i]->setY(objectList[i]->getY() + 50 * delta); + // } +} |